Cherreads

Power System & other Info

RANK OF TALENT :

E -> D -> C -> B -> A -> S -> SS -> SSS -> EX -> ???

Innate Abilities are not ranked and depends on person using it and synergy between his Talent and Innate Ability.

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POWER SYSTEM :

MORTAL

E -> D -> C -> B -> A -> S -> SS -> SSS -> EX

Authority is Sublimtion of Talent i.e. gaining complete control over your own talent.

Talents [ Blaze Inferno/ Fire Sage/ Heir of Flames] --> Authority of Fire

Authority depends on Being using it and how he/she uses it. Same Authority develops in two different ways when used by two different person.

PLANETARY (1% Authority) / Tier 0

CELESTIAL (3% Authority) / Tier 1

QUASAR (6% Authority) / Tier 2

GALAXY (10% Authority) / Tier 3

Tier 4 = 15% -> Tier 5 = 20%

UNIVERSAL (20% Authority) / Tier 5

??? -> ???

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RANK UP :

From E to EX, rank up is done by increasing your Basic Stats (4 out of 6) to next rank.

Basic Stats [Strength, Vitality, Endurance, Intelligence, Mana, Agility]

Player also have Extra Stats [Perception, Focus, Luck] but these stats have no effect in ranking up.

In the same rank, a player can increase their stats to 2 rank above their current rank (for 3 out of 6 Basic Stats).

Attribute crystal provides different attributes, 1 crystal provides 1% of mentioned attributes of monster.

Besides increasing attributes, player also needs to learn skills (minimum - 2 ) of higher rank.

Player can buy OR obtain skills (limitation is Current Rank +2).

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DROPS :

Energy crystal, Attribute crystal, Weapons, Armor, Skill Scrolls + Myth Coins (number depends on Rank of monster) + reward upon clearing Labyrinth & Dungeons.

Drop rate is 10-20% for everything. 3 things drops out of 5 and energy crystal is always present.

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FLOOR PROGRESSION :

From Rank E to EX -

Clear more than 50% of Dungeons, Labyrinths and Zones on each floor.

Special boss and such situation come in case of higher floor from S rank and above.

Each floor gives rewards based on how & how many numbers of Labyrinth, dungeons and zones player cleared in how much time.

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RANK FOR WEAPON/ARMOR/EQUIPMENT :

Basic -> Common -> Uncommon -> Rare -> Epic -> Legendary -> Mythical -> Ancient -> Primordial

This ranks are related to ore or material used to create equipments/weapons/armors

Coupled with Tier system i.e. crafting abilities of the Blacksmiths (related to their power level).

A Blacksmith at Tier 1 with Mythical material and ores can make Mythical equipment/weapon/armor but is limited to Tier 1 (i.e. Mythical Tier 1).

Mythical Tier 1 > Anicent Tier 0

Higher the Tier of Blacksmith better the quality of weapons.

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