[Passive Ability: Berserk
Grants the Host a slight increase in Strength with every kill. The accumulated enhancement gradually increases the Host's physical prowess, but prolonged use can influence the Host's mind, inducing bloodlust, aggression, and mental corruption.
The Host must maintain control, lest the Berserk instinct consume their reason.]
[Passive Ability: Ecstasy
The more the Host engages with the world, the greater the sense of Ecstasy they experience. Combat, physical exertion, intimacy, and even the simplest movements can trigger this effect.
Ecstasy strengthens the Host's mental and spiritual stability, protecting the soul from external attacks and helping resist mental corruption caused by abilities such as Berserk.]
[Passive Ability: Warmonger
When fighting alongside allies, the Host's presence strengthens their combat potential.
