Cherreads

The First Era, the Demon God, and the Path of Death

Before dungeons existed—

There was war.

The First Era

In the earliest age of magic, the world was ruled not by academies or systems, but by mages who had reached Godhood. They were beings who had surpassed mortality, shaping land, oceans, and laws of magic itself.

This era ended the day the Demon Realm opened.

The Demon Realm was not a dungeon.It was not a trial.

It was a world of its own—a realm born from chaos, ruled by instincts, conquest, and endless slaughter.

From its depths emerged demon kings, demon armies, and at their peak—

The Demon God

A being stronger than any entity the mortal world had ever produced.

It did not command mana.

It devoured laws.

The Demon God waged war not to conquer land—but to erase existence itself. Entire continents burned. Oceans boiled. Civilizations vanished in weeks.

The mages fought back.

God-level mages clashed with demon lords, tearing the sky apart. For the first time, magic was pushed beyond limits.

And they won.

The Demon Realm was sealed.

But victory came at a cost history rarely spoke of.

The Price of Victory

Every mage who had reached Godhood died.

Not one survived.

Their deaths were not meaningless.

They sacrificed their divine existence to bind the Demon God itself—splitting its essence, chaining it beyond reality, and preventing it from crossing realms again.

The Demon Realm retreated.

The mortal world survived.

And magic… weakened.

That was the end of the First Era.

The Birth of Dungeons

Dungeons did not appear naturally.

They were constructed.

Fragments of sealed demon realm energy leaked into the world, warping space and creating unstable zones. To prevent another invasion, surviving archmages reshaped these zones into controlled environments.

Thus, dungeons were born.

They served three purposes:

Contain demon remnants

Strengthen future generations

Filter out the weak

Dungeons are training grounds.

The Demon Realm is war itself.

Confusing the two is fatal.

Forbidden Paths: Necromancy

Among all magic disciplines, one was banned after the First Era.

Necromancy.

Not because it was evil.

But because it was effective.

Necromancers did not fear death.They commanded it.

During the war, necromancers raised fallen mages and demons alike, forming armies that did not tire, did not fear, and did not retreat.

The Demon God itself acknowledged them as threats.

After the war, necromancy was sealed, erased from official records, and branded as heresy.

Yet—

Death did not disappear.

It waited.

The Prophecy No One Records

There exists an unspoken truth among ancient entities:

The Demon God was not destroyed.

It was delayed.

And when it returns, raw magic will not be enough.

Only one force has ever threatened it directly—

A sovereign of death.

A being capable of commanding souls, corpses, and fallen gods alike.

One who does not fight alone.

But arrives with a—

Legion of Death

An army born from battlefields, extinct races, demon lords, and fallen gods. A force capable of flattening the Demon Realm itself.

Such a being does not rise naturally.

It requires:

A core capable of defying limits

A will unbroken by death

A soul that has already died once

Somewhere in the present era, a sealed Legendary Red Core pulses quietly.

And deep beyond sealed realms—

The Demon God stirs.

Death is not approaching.

It is awakening.

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