Absolutely! Here's a clean, RAW-compliant class progression for Valerian Nightseeker, formatted for easy pasting into Webnovel. I've written it as a narrative + mechanical guide, so it reads like a story while keeping all D&D 5e rules intact.
Valerian Nightseeker – Complete Class Progression (RAW + Notes)
Race: Human (+1 to all ability scores, extra language)
Gender: Male
Alignment: Chaotic Good
Background: Sage / Magic Initiate flavor
Class Progression: Wizard (School of Scribes 3) → Artificer (Battle Smith 2) → Wizard (School of Abjuration 18)
Feats: Eldritch Adept
Level 1–3: Wizard (School of Scribes)
Features:
Spellcasting: Cantrips & 1st-level spells, Intelligence-based casting.
Arcane Recovery: Once per day, recover spell slots up to half wizard level (rounded up).
Arcane Tradition: School of Scribes
Awakened Spellbook: Copy any wizard spell into your spellbook with enhanced versatility.
Scribe-Compatible Matrix (Homebrew Flavor for Solo Play):
When casting a spell from the spellbook, may ignore one verbal or somatic component INT modifier times per long rest.
Cantrips Known (Example):Mage Hand, Minor Illusion, Prestidigitation
1st-level Spells:Magic Missile, Shield, Detect Magic, Identify
2nd-level Spells (via progression):Mirror Image, Misty Step
Narrative:
Valerian's early years are spent studying tomes in the dim light of dusty libraries. Every page he touches seems to hum with latent energy. He perfects his understanding of magic's written form, preparing for a life of solitary mastery.
Level 4–5: Artificer (Battle Smith)
Features:
Spellcasting: Artificer spells known, Intelligence-based.
Tool Expertise: Proficient in artisan tools; double proficiency bonus.
Infusions Known: 2 at level 2 (e.g., Enhanced Defense, Enhanced Weapon, Bag of Holding)
Battle Ready: Uses INT for attack rolls with a chosen weapon.
Magical Tinkering: Imbue tiny objects with magical effects.
Infusion Examples:
Enhanced Defense: AC bonus to armor/cloak.
Enhanced Weapon: Weapon deals extra damage or enhanced effect.
Replicate Magic Item:Bag of Holding, Cloak of Protection
Narrative:
Fascinated by the practical applications of magic, Valerian leaves pure academia and begins crafting devices to manipulate the physical and arcane worlds alike. The Battle Smith path allows him to operate as a self-sufficient mage-engineer.
Level 6–23: Wizard (School of Abjuration)
Features:
Spellcasting: Access to all wizard spell levels up to 9th.
Abjuration Savant (4): Copy abjuration spells into spellbook for half cost.
Arcane Ward (4): Shielding barrier absorbs damage equal to 2 × wizard level + INT modifier.
Projected Ward (6): Arcane Ward can protect others (rarely used since solo).
Improved Arcane Ward (10): Ward absorbs double HP.
Spell Resistance (14): Advantage on saving throws against spells.
Spell Mastery / Signature Spells (18): Pick two 1st-level spells to cast without spell slots.
Suggested Abjuration Spells:Shield, Counterspell, Dispel Magic, Globe of Invulnerability, Wall of Force, Arcane Eye
Narrative:
Valerian refines his defenses, weaving abjuration magic into every fiber of his body and coat. He moves through cities and wildlands alike, warding himself against unseen dangers while experimenting with defensive and offensive magic.
Ability Score Summary (Point Buy + Human Bonus)
STR10
DEX14
CON14
INT20
WIS13
CHA12
Skill Proficiencies SkillNotesArcanaDeep magical lore and creature identification Investigation Deduce clues, analyze traps History Knowledge of magical history and lore Perception Spot hidden threats Sleight of Hand Precision and minor disarmament tasks Survival Solo travel and foraging
Feats & Enhancements
Eldritch Adept: Pick one Eldritch Invocation; Mage Armor
Sorcery Points: Gain 2 points to fuel Metamagic options.
Metamagic Options: Choose 2; for example:
Quickened Spell: Cast a spell that normally takes 1 action as a bonus action.
Subtle Spell: Cast a spell without verbal or somatic components.
Can use these points to cast any wizard or artificer spell.
Recharge after a long rest.
Awakened Spellbook / Urban Arcanum Outfit Synergy:
Ignore one verbal or somatic component when casting directly from spellbook
Extra utility & protection when casting Abjuration spells
Magic Items (Level 20 Solo Optimized)
Attunement Required:
Amulet of Proof Against Detection and Location
Ring of Spell Storing
Ring of Mind Shielding
Repeating Shot
Non-Attunement:
Bag of Holding
Alchemy Jug
Wands [Magic Detection , Secrets , etc]
Potions
Decanter of Endless Water
Outfit Bonus (Homebrew):
Nightseeker's Urban Arcanum grants temp HP on Abjuration spells, stealth & movement bonuses, one extra Artificer infusion, and Eldritch Invocation flexibility.
Narrative Summary
Valerian Nightseeker is a solitary arcane prodigy who blends the elegance of scholarly magic with the practicality of engineered devices. He began as a scribe wizard, mastering the written forms of magic, before experimenting as an Artificer, and finally evolving into a master of Abjuration. His iconic trench-like Arcane Coat, laced with sigils, carries not only his spells but the very essence of his survival instincts. Traveling alone, he balances intellect, invention, and arcane might, surviving where others would falter.
