Cherreads

Chapter 71 - 71-Controversy and Innovation

Now, Clara was also growing rapidly while dedicatedly fighting crime.

As the new rising star of the police force, Liberty City's public order was completely renewed.

After the Demon Rabbit, Liberty City once again had a righteous policewoman worth respecting. Officer Clara.

Many players were writing their own unique stories in Liberty City through different choices and paths.

Alto's POV-------

"Boss, someone from the Mage Tower is here to see you!"

In the office, Alto paused from happily counting money after hearing Sophia's announcement.

"Why would someone from the Mage Tower come to see me?"

"Let him in."

A man in mage robes walked through the door. The moment he saw Alto, his face lit up with obvious delight, and he hurried forward to shake his hand.

"Hello, hello! You must be Mr. Alto! I'm Paste."

Seeing the overly enthusiastic Paste, Alto felt genuinely nervous, especially under that intense burning gaze.

This guy seems a bit too excited.

He quickly pulled his hand back.

"That's me. What can I help you with?"

Looking at the surprisingly young Alto, Paste hadn't expected the famous designer to barely be an adult. His eyes shone with admiration as he explained his purpose.

"You want to buy the appearance license for my vehicle designs?"

"Yes, Mr. Alto! Your designs are truly outstanding and innovative."

"We hope to incorporate your aesthetic ideas into our rune workshop's latest product lines."

Such a good deal falling into his lap?!

Alto felt delighted. After all, money was money. He would never complain about earning more through passive licensing.

"Mr. Alto, we are willing to offer five percent of each vehicle's net profit as ongoing compensation. What do you think?"

From his demeanor, it was clear this Mage Tower visitor was not a proper businessman. He seemed more like a research fanatic obsessed with technology and innovation.

From the moment they met, he openly showed his eagerness.

In negotiations, especially business ones, this was a huge taboo. It basically screamed out loud that he desperately needed this deal.

But Alto thought about it and decided not to exploit him unfairly. Five percent wasn't insignificant, and this was long-term passive income, not a single payment.

Besides, it was only an appearance license for the designs. The actual technical work, he truly couldn't help with anyway.

"Alright, I agree to those terms."

"That's wonderful!" Paste's face lit up with pure joy.

"Besides that, Master Alto, I have one more request if you'll hear me out."

He told Alto about the intercity train system he saw running in Liberty City.

But this request stumped Alto completely. He didn't understand the deep engineering behind it at all. Let alone providing detailed train blueprints, he couldn't even build a functional steam engine from scratch.

Imagining something in a dream world was one thing. Actually, manufacturing it in reality required specialized knowledge from far too many different technical fields.

Still, Alto explained the general principles to Paste as best he could from his limited understanding.

For example, the coupling structure between individual train cars. The rough working principle of the steam engine itself. And the critical wheel design.

Train wheels were not perfect cylinders as one might assume, but closer to truncated cones with carefully designed conical treads. This wasn't some random artistic choice. It was the optimal solution derived from countless real-world experiments and painful engineering lessons.

This specific design allowed the inner wheels to naturally adjust their position when the train turned corners. It enabled smooth steering while maintaining stability and counteracting dangerous centrifugal force.

With randomly designed cylindrical wheels, the train would simply derail on the first curve.

Besides these critical details, he shared almost everything he could remember that was more or less ubiquitous on Earth.

As for actual implementation and refinement, that depended entirely on them. He could only help this much with his limited expertise.

What Alto described was wisdom from another civilization. It would undoubtedly save them many painful detours and wasted efforts.

The more Paste listened intently, the brighter his eyes became with excitement.

Enthusiastically, he grabbed Alto's hand again and looked at him with genuine admiration.

"I once thought I was a genius in my field. Today I realize there's always someone better out there."

After speaking earnestly, Paste said he would contact Alto again once there was concrete progress on the projects.

After signing the licensing contract, he left with infectious enthusiasm.

Alto happily resumed counting his money with satisfaction.

As time passed steadily, Liberty City sales continued to rise.

Stardew Valley had surpassed fifteen million copies sold as well. Plants vs. Zombies reached eight million copies.

From just those two games alone, his total income exceeded two hundred million Bailey. And with Liberty City currently sitting at six million copies sold, the numbers kept climbing.

Liberty City's profit per copy was seventy-eight Bailey, with his share being thirty-nine Bailey after the split.

His personal wealth was about to surpass five hundred million Bailey total.

This was despite the age rating restricting sales to those above the age of 15. Yet it still couldn't stop enthusiastic players from getting their hands on it.

His designer level also increased to 4, entering the respectable ranks of Expert designers.

His next major project could finally begin.

However, as Liberty City's cultural influence expanded rapidly, some expected criticism began appearing on the forums.

[Liberty City is way too violent! My child is already thirty years old and keeps talking about stealing cars and committing robbery!]

[This work really has too many violent elements. Isn't it actively encouraging criminal behavior?]

[You can steal cars, hit pedestrians, rob stores, and even fight the police directly. It's full of bloody scenes everywhere. Won't constant exposure make people worse?]

There were many similar concerned comments appearing.

Most came from older and more traditional elves who valued order.

Unlike the warm and healing Stardew Valley, a crime-themed work clearly struck their sensitive nerves about morality.

A heated debate began spreading across the forum.

[People still defending Liberty City's gratuitous violence? I'll say it straight. The game treats crime as entertainment and violence as a selling point.]

[Isn't that perspective a bit narrow-minded? Let's clarify the facts first.

First, Liberty City's core theme is never random killing and senseless robbery. The main characters are desperate people forced into terrible situations by fate. Every action is resistance against an unjust destiny.

Second, the violence serves the narrative story, not violence for its own sake.

And adults can distinguish reality from fiction easily. If someone imitates criminal behavior, what does that have to do with the game itself?

Third, your behavior is under your own control. Who said this game can only be played through crime and violence? Have you even seriously experienced it before criticizing?]

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