< NOTE: SPOILERS AHEAD,THIS INFORMATIONS WOULD STILL BE REVEALED IN THE COURSE OF THE NOVEL ,SO IF YOU DON'T LIKE SPOILS SKIP THIS CHAPTER >
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Rune Ranks & Ascension Correspondence
Runes are not a single, linear system — they represent mystical types of power that are bestowed or granted at specific ascension milestones. Each major rank corresponds to a distinct category of rune, reflecting the ascender's growing authority over self, elements, domains, and ultimately cosmic laws.
Ascendant Ranks & Corresponding Rune Types
* NEOPHYTE RANK
Rune Type: Initiate Rune
Description: Basic awakening rune. Subtle, personalized abilities tied to personality, emotions, or fate. Divided into Mind, Body, Soul aspects.
* WARDEN RANK
Rune Type : verdant(Elemental)Rune
Description:Grants affinity to a specific element or conceptual force.Strictly limited by the user's comprehension and mastery of the element (Elemental Comprehension Stages: Nascent → Adept → Artisan → sovereign→Archetype).
*ARCHON RANK
Rune Type: Exalted Rune
Description: Higher mortal-tier runes that blur the line between mortality and true transcendence.
*CROWNED RANK
Rune Type: Transcendant Rune
Description: Bestowed upon crowned ascenders who have overcome mortality's limits.Represents genuine transcendence of mortal shackles.
* RULERS RANK
Rune Type: Mystic Rune
Description: Tied directly to the Ruler's personal domain (planet, star system, pocket realm, etc.). Acts as a conduit between the Ruler's intrinsic energies and the energies/laws of their controlled domain.
* DEUS RANK
Rune Type:God/divine Rune
Description: Supreme runes possessed only by Deus-rank beings. These impose the bearer's divine will directly upon fundamental universal concepts (time, space, causality, fate, creation/destruction, etc.).
*???-
ELEMENTAL COMPREHENSION STAGES
Mastery of an elemental rune is not automatic;it requires comprehending and giving meaning to the element itself, through five stages, and each stage allows the creation of powerful elemental spells called:ARCANE ELEMENTAL SERIES AND FRAMES.
STAGES
Nascent:
Basic understanding of the element.
Adept:
Skilled and specific meaning.
Artisan:
Masterful shaping of the element.
Sovereign:
Command over the element.
Archetype:
The Pinnacle of comprehension, where the ascender has near complete control of the element through their meaning of the element itself.
Arcane Elemental Series & Frames
These are the primary expressions / manifestations of the elemental rune's forces in combat, creation, defense, or domain-level phenomena.
Arcane Elemental Series
Classified and numbered sequentially (e.g., 1st Series, 2nd Series, 3rd Series, etc.).
Each higher series represents a leap in complexity, scale, power, and conceptual depth.
Lower series can be used even at earlier mastery stages, but higher series typically require Artisan or Sovereign comprehension to unleash fully.
Arcane Elemental Frames
These are unspecified,it can be a 1st frame with a sovereign stages control.
[NODES:These are the activation of the "ARCANES".For series,there are nodes points in your brain that are drawn for you to be able to use it spells, while ,frames are on specific points in the body ]
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HORROR CREATURES RANKS AND CLASSES
HORROR CREATURES formely called CALAMITY CREATURES by the ancient ascenders,these creatures origin's are for now UNKNOWN.They have destructive tendency towards all things both KINS and the cosmos alike.
RANKS
DREAD
CURSED
PROFANE
GREATER
UNWOVEN
COSMIC
PRIMORDIAL
CLASSES :
BEAST
MONSTER
ABBERATION
DEVIL
TERROR
TITAN
[HORROR CREATURES GO THROUGH THE PROCESS CALLED DEEPENING TO RAISE IN RANK(which is sinking more into horror corruption)]
(SPECIAL CLASS : ANOMALY CLASS)
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BINDING SEALS
BINDING SEALS are planetary and universal pacts or contracts that are enforced by your existence.BINDING SEALS is a equivalent exchange where you impose a limitation, restriction,or condition on yourself in return you gain a boost in power,efficiency, a new effect, or help achieve a specific goal.
Two Primary Types of Binding Seals
Self-Imposed (With Oneself)
The ascender voluntarily places a restriction, limitation, limitation, vow, or condition upon themselves.
No external party is required; the seal is enforced purely by the ascendant own will, soul, spirit, or existence.
Mutual Agreement (With Another Party)
A binding contract formed between two or more parties (individuals, entities, clans, or even higher existences).
Both sides agree to the terms, and the seal enforces compliance from all participants.
NOTE:Most ascenders avoid binding seals — especially powerful ones — for several critical reasons:
Restriction of Authority — The seal inherently limits or constrains aspects of the user's authority, will, or potential. Some seals bind the very source of power they enhance.
Irreversibility / Danger — Breaking or violating a binding seal (intentionally or accidentally) can cause catastrophic backlash: soul damage, karmic retribution, or even existential erasure.
Overuse Risk — Relying on too many seals or imposing excessively harsh conditions can result in more long-term damage than the short-term boost is worth.
The temporary gain in power/efficiency often comes at the cost of future freedom, growth ceilings, or hidden chains on the path of ascension.
Hidden Cost — What seems like a fair exchange at lower ranks may become a crippling shackle at higher realms (e.g., a Ruler-rank being bound by a Crowned-rank vow).
NOTE:The process of generating binding seals is symbolized by the joining of hands in a prayer-like posture, which calls upon the cosmos, utilizing one's existence as a foundational anchor while expressing individual intent.
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Artifacts: Ranks & Grades
Artifact ranks correspond directly to ascension ranks (advancement ranks).
Artifact Ranks (in ascending order):
Initiate Rank
Verdant Rank
Exalted Rank
Transcendent Rank
Mystic Rank
Divine Rank
Grades are parts within each Rank
Every rank contains 4 Grades (Grade 1 through Grade 4).
The Grade indicates the number of enchantments the artifact possesses.
Grade
Number of Enchantments
Grade 1
1 enchantment
Grade 2
2 enchantments
Grade 3
3 enchantments
Grade 4
4 enchantments
Higher grades = more powerful / more enchantments on the same rank.
LORE: Artifacts were originally created by the "Origins" using Runestones.
Each Runestone contains one rune sealed inside it.
Using an artifact often results in a binding seal being formed between the user and the artifact/runestone (which have negative effects when activated).
Variety / Types:
Can manifest in diverse forms, such as:
Armor
Weapons
Charms / accessories
Tools / utility items
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Soulbound Artifacts
Definition / Pinnacle Status: Represent the absolute peak of personal ascension gear within the standard ascension system.
Nature: True extensions of the ascender's soul — not mere external tools, weapons, or empowerments.
They are deeply integrated, almost inseparable from the bearer's essence, growing/evolving alongside the soul's progression.
Key Advantages Over Conventional Artifacts:
Conventional artifacts are strictly limited to four runes/enchantments maximum (corresponding to Grades 1–4 in any Rank).
Soulbound artifacts shatter this limitation entirely.
They can accommodate unlimited runes, enchantments, or evolutions without the rigid Grade cap. as long as you can comprehend all the runes you need.
No inherent binding seal penalties — integration is harmonious and symbiotic.
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Rune of Self —
The Rune of Self is a unique, supreme divine-grade rune (associated with God / Divine Rank ).
It stands completely apart from ordinary rank-based runes bestowed upon typical ascendants.
Instead of being a standard gift from cosmic/divine authorities, the Rune of Self functions as:
A living, omnipresent, administrative framework.
A cosmic systemic rune embedded directly into the very fabric of ascension.
Supposedly Implanted by Deus-rank ascendants themselves
Primary Functions of the Rune of Self:
Prepares and administers personal trials for the ascender
Serves as the personal interface between the ascender and the ascension system
Bestows artifacts upon the ascender
Opens / activates ascension rituals
Oversees and manages the entire personal ascension pathway of a Deus-rank being
Only higher beings like Ruler Rank (and above) possess subtle authority over the Rune of Self.
These Ruler-rank entities can:
Create artifacts directly.
Pose questions to the Higher Intelligence (HI) of the Rune itself.
Interact with / influence its deeper administrative layers.
Important System Behaviors
If an ascender connected to the Rune of Self dies:
All artifacts previously bestowed upon them return to the system (the Rune/framework reabsorbs them).
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ASCENSION TITLE CONCEPT
In the cosmos ascension path, ascenders earn TITLES as marker of their deeds good or bad. These titles are not mere labels but potent essence's imprinted on the soul, granting temporary enhancement when invoked. Titles are divided into four escalating tiers: HISTORY, LEGEND, FABLE AND MYTH. Titles activates it's enhancements for a duration proportional to the ascender' s soul or spirit Strength.
Runestones — Origin, Nature, & Uses
Description:
Runestones are small, crystallized fragments of condensed essence.
They represent highly purified and stable concentrations of power, typically harvested or formed from rare and dangerous sources.
Common Sources:
Slaining high-class horrors
Ancient ruins or forbidden sites
Self-condensation by powerful beings (extremely rare)
Other primordial or cosmic phenomena
Primary Uses:
Upgrading & Creating Artifacts
Serve as the core material / rune source for forging conventional artifacts or imprinting runes into Soulbound ones.
Starting / Activating Trials
Used to initiate personal ascension trials, domain challenges, or soul-refining ordeals.
Essence Extraction for Mundanepre-ascenders going through their very first trial. (Binding Seal Exchange)
Only available to Mundane pre-ascenders (pre-Initiate ).
A Mundanecan forcibly draw pure essence energy from a Runestone.
In exchange, the Runestone imposes a binding seal that takes the user's current rank(Basically a cheat seal for all Mundanes).
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Dominions
Nature: A completely separate and parallel category of power, entirely independent of the conventional ascension and runes.
Origin: Granted to select mortals who are chosen and transformed directly by the living Will (or consciousness) of a planet itself.
This planetary Will awakens or manifests in rare cases, selecting worthy individuals to become its champions, stewards, or embodiments.
Implications: Dominion holders gain extraordinary authority tied to the planet's essence, laws, and energies — often planetary-scale powers, domain control, or symbiotic enhancements.
Bloodlines
Definition: Inherited or specially acquired abilities / powers tied to a specific individual's lineage, ancestry, or unique personal acquisition.
Key Feature: Unlike standard runes or ascension paths, bloodlines are personal, often hereditary, and can awaken, strengthen, or evolve independently
Types (archetypes / main categories):
Artificially Bloodline
Lineage Bloodline:
Traditional hereditary bloodlines passed down through family clans, ancient races, or divine ancestry.
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The Six Constituents of Existence
Every sentient being is composed of six fundamental aspects (or constituents), which together form the complete self.
*Shadow
Definition: The subconscious layer — the hidden reflection and repository of all other aspects.
Role: It mirrors and integrates the influences of body, soul, blood, mind, and spirit.
*Spirit
Definition: The Will of an existence — the pure, directional force of an individual's intent, purpose, and existential drive.
Unlock & Progression:
Becomes actively usable starting from Crowned rank.
At Crowned rank, the ascender gains control over their own Spirit/Will.
At Ruler rank, the ascender can not only control but also merge with the it.
Implications: Mastery of Spirit allows imposition of absolute will upon reality, unshakable determination, and transcendence of ordinary limitations of intent.
*Mind
Role: The seat of consciousness, thought, perception, logic, and conceptual understanding.
Connection: Deeply tied to the Mindscape (
*Body
Role: The physical vessel — strength, vitality, resilience, and material interaction with the world.
*Soul
Role: The core essence / spiritual nucleus — immortality foundation, reincarnation potential, and link to higher existences.
Importance: Central to Soulbound artifacts, soul-imprinting, and true ascension.
*Blood (Bloodline / Vital Essence)
Role: The inherited or acquired lineage power, life force, ancestral memory, and primal vitality.
Connection: Ties into Bloodline system(can awaken latent potentials or impose racial/divine traits.
*Mindscape
Definition: An internal, metaphysical space directly connected to the ascender's very existence.
Purpose & Function:
Serves as a mirror / representation of the complete self.
Displays all six constituents — soul, body, spirit, shadow, blood, mind — as an integrated whole.
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REALMS AND DIMENSIONS
A Realm has a creator or a ruler who has control over it(full control or partial)
A dimension space are wild places in the cosmos with no clear ruler or sovereign.
NOTE-A DIMENSION can be turned into a realm when a sovereign or a ruler takes over and gain full control over it.
REALMGATES
These are unnatural phenomenals where the space of a planet is distorted forming a passage to an area in the
REALMGATES are categorized with the term DEEP to classify the ranks e.g a DEEP-2 realmgate is a CURSED RANK horror creatures gate.
A realmgate are divided into two types.
*A LOCKED GATE
Mostly powerful creatures of the gate class,who has to struggle more with the planet's will.(These are mostly ANOMALY CLASS HORROR CREATURES;WILL BE EXPLAINED MORE)
*A OPENED GATE
Which is likely to spat beast or monster class called carriers for the purpose of obtaining soul (from the Mundane or ascenders)to open the gate
for the strongest creatures in the gate to pass through
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BATTLEART MASTERY
Battle art represent a martial prowess where a warrior's command over their weapon transcend mere technique and becomes an intrinsic fusion of body,mind,soul,and external powers(artifacts,runes, titles etc)
STAGES OF BATTLE ARTS
NOVICE BATTLE ART
APPRENTICE BATTLE ART
ADEPT BATTLE ART
EXPERT BATTLE ART
MASTER BATTLE ART
GRANDMASTER BATTLE ART
TRANSCENDENT BATTLE ART
(EXPLAINED MORE IN THE COURSE OF THE NOVEL).
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MARK OF GODS
these are marks or stigma bestowed to ascenders of a Ruler Rank Or Deus Rank domain.
TYPES
there are two types which are blessed mark and loved mark.
BLESSED MARK:these are granted by Ruler rankers(who are basically lesser gods)
and Deus ranks to ascenders who are part of their domains.
"Blessed mark can be granted to multiple people".
LOVED MARK:these are the same as blessed but are only bestowed by deus ranks and can only be bestowed to one person.
"People bestowed a loved mark are said to carry the deus's lineage or have trace of their blood and therefore subtle linked abilities".
(Will Be Explained fully in the novel)
(CONTINUE IN THE NEXT CHAPTER 🫠)
