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Game Developer: Building Memories

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Synopsis
Your crappy mecha project isn't worth a dime compared to that reskinned cultivation trash next door making twelve million a month!" When Grant is laughed out of his office, he doesn't just walk away—he awakens the [Game Vault System]. Inside his mind lies the entire cultural heritage of Earth: the epic grandeur of World of Warcraft, the punishing narrative of Dark Souls, and the breathtaking immersion of Red Dead Redemption. Armed with these "dimension-shattering" masterpieces, Grant sets out to rewrite the rules of the entire industry. "Platforms are important, sure," Grant sneers at his former bosses. "But in my world, the product is the platform." Starting with Outlast—a horror nightmare that strips players of weapons and leaves them with nothing but their own terror—he begins to build a gaming empire. His message to the industry is simple: "You guys worry about the cash-grab. I’ll worry about creating a legend. I'll see you at the Vanguard Awards next year—I just hope your garbage isn't pulled from the store out of pure embarrassment!"
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Chapter 1 - Chapter: Budget Cut – Everything at Stake

This day felt off from the moment it started.

The office didn't feel like itself.

Usually, there was noise everywhere—keyboards clacking nonstop, people arguing over ideas, someone laughing loudly in the corner, someone else pitching a mechanic no one understood. It was messy, but alive.

Today?

Too quiet.

The kind of quiet that makes you uncomfortable.

Tick… tick… tick…

Even the clock on the wall felt louder than usual, like it was reminding everyone that something big was about to happen.

No one said it out loud, but everyone knew.

Board of Directors meeting.

That was the reason.

Everyone was sitting at their desks, screens open, work running… but no one was actually focused.

Every few seconds, someone would glance toward the boardroom door.

Waiting.

Because today wasn't just another meeting.

Today decided everything.

Who gets budget.

Who gets team expansion.

Whose game gets pushed.

And whose project slowly gets buried without anyone saying it directly.

Grant sat quietly at his desk.

Leaning slightly forward, fingers interlocked, eyes fixed on nothing in particular.

He looked calm.

But that was just on the surface.

Inside, he was running through everything again and again.

Their game.

Their progress.

Their delays.

Their chances.

Arthur stood beside him, trying to act normal, but even he couldn't hide it completely. He kept spinning a pen between his fingers, faster than usual.

"You think we'll get more budget?" he asked.

The tone sounded casual, but it wasn't.

Grant didn't reply immediately.

He already knew the answer.

Still… after a few seconds, he spoke.

"Probably not."

Arthur stopped spinning the pen.

"…That bad?"

Grant leaned back slightly.

"They don't understand what we're building."

That was the real problem.

Not performance. Not effort.

Understanding.

For the last few years, the company had been investing in safe games.

Bright colors.

Simple mechanics.

Short sessions.

Games designed to attract maximum users quickly.

The kind of games a ten-year-old could open and start playing without thinking.

Low risk. High return.

But Grant's project?

Completely different.

Dark tone.

Heavy themes.

Mature storytelling.

A game where players didn't just play—

They felt.

And companies didn't like "feelings."

They liked predictable profits.

And on top of that—

The project was delayed.

Not massively, but enough.

Enough to make it look unstable.

Enough to give management a reason.

Arthur sighed.

"If they cut our budget now… we're done."

Grant didn't respond.

Because he wasn't thinking about if anymore.

He was thinking about how much.

The boardroom door was still closed.

Inside, decisions were being finalized.

Outside…

Everyone waited.

Then suddenly—

Click.

The door opened.

Every head in the office turned at once.

Conversations stopped mid-sentence.

Even the keyboard sounds slowed down.

Executives started walking out.

One by one.

Faces neutral.

No smiles.

No signs.

Just calm, controlled expressions.

Which somehow made it worse.

Arthur whispered, "Can't read anything…"

Grant didn't say anything.

His eyes were fixed on one person.

His manager.

The moment their eyes met—

Grant understood.

It wasn't going to be good.

"Grant."

The voice was steady.

Too steady.

The entire office went silent again.

People weren't even pretending to work now.

They were listening.

"Your project has been reviewed."

A pause.

Not long.

But long enough.

"Your budget will be reduced by 10%."

No reaction.

But something inside the room shifted.

Arthur's grip tightened on the pen.

"10%…?"

"And your deadline has been shortened."

Now it hit harder.

Because budget cut was manageable.

Time cut?

That was pressure.

"And your team size will be reduced accordingly."

That was it.

Complete.

Budget down.

Time less.

Team smaller.

Everything at once.

Arthur leaned back slowly.

"They're… actually doing this?"

Grant didn't move.

Didn't speak.

Just stood there.

Still.

The manager adjusted his sleeve slightly.

"The company is prioritizing projects with broader appeal," he said. "Your game is considered… high risk."

High risk.

That word hung in the air.

Heavy.

Cold.

Final.

Grant finally looked up.

Straight into his eyes.

"And if it works?" he asked.

The manager didn't hesitate.

"It probably won't."

No emotion.

No doubt.

Just a statement.

Then he walked away.

And that was it.

No shouting.

No argument.

No dramatic moment.

Just silence.

The office felt different now.

Not tense.

Not anxious.

Just… empty.

One developer slowly removed his headset.

Another stared blankly at his screen.

Someone closed a tab they had been refreshing for the last hour.

Arthur let out a dry laugh.

"They didn't just cut us…"

He shook his head.

"They crippled us."

No one disagreed.

Grant finally moved.

Slowly.

He looked around the room.

At his team.

These were the people who stayed late.

Who argued over details no one else cared about.

Who believed in this project.

Even when it got difficult.

And now—

Everything had just been taken away from them.

For a moment…

No one spoke.

Then—

Grant stepped forward.

"Good."

Arthur blinked.

"…What?"

Grant's voice was calm.

But sharper now.

"They cut the budget?"

He shrugged slightly.

"Then we stop wasting money."

"They cut the team?"

He looked around.

"Then we keep only the people who matter."

"They cut the time?"

He paused.

His eyes hardened.

"Then we stop wasting time."

The room shifted.

Not much.

But enough.

Arthur slowly sat up.

"…You're serious?"

Grant didn't hesitate.

"They think this game won't work."

A small pause.

"Good."

He walked to the whiteboard.

Picked up a marker.

Wrote one line.

PROVE THEM WRONG

The words were simple.

But they hit harder than anything else.

Grant turned back.

"We don't need their approval," he said.

"We don't need their belief."

His voice dropped slightly.

"We need results."

Arthur stared at the board.

Then at Grant.

Something in his expression changed.

"…So what's the plan?"

Grant smiled faintly.

Not relaxed.

Not confident.

But certain.

"We make the game better."

"With less money?" Arthur asked.

"With less waste," Grant corrected.

"And the team?" someone from the back asked.

Grant didn't hesitate.

"We restructure."

That meant cuts.

But also—

Focus.

The room went quiet again.

But this time…

It wasn't fear.

It was thinking.

Processing.

Adapting.

Grant took a step back.

Looked at the board again.

"They didn't kill this project."

A pause.

"They just made it harder."

Another pause.

"And that's fine."

Because now—

There was something new in the room.

Not doubt.

Not pressure.

But something sharper.

Determination.

Arthur picked up his pen again.

This time, slower.

Controlled.

"…Alright," he said.

And that was enough.

Because in that moment—

Everything changed.

This wasn't just a project anymore.

It was a fight.

And they weren't backing down.