I. Cultivation Circles
- 1st Circle
- 2nd Circle
- 3rd Circle
- 4th Circle
- 5th Circle
- 6th Circle
- 7th Circle
- 8th Circle
- 9th Circle
[Note: You can find out the rest in the story. What is the difference, and so on.]
II. Hunter Ranks
F-Rank to D-Rank: Novices, trainees, and localized support personnel. Can enter up to 3rd Circle Gates.
C-Rank to B-Rank: Professional frontline combatants; the backbone of standard raid squads.
A-Rank: Elite hunters capable of managing localized disasters.
S-Rank: National-level strategic assets.
SS-Rank: Globally renowned figures capable of handling regional catastrophes.
SSS-Rank: Mythic individuals tracking world-altering anomalies.
[Note on Rank Differences: A hunter's Cultivation Circle does not automatically dictate their official Hunter Rank. The Bureau grants Hunter Ranks based on comprehensive combat achievements, tactical merit, gate clearance records, and active contributions, rather than raw mana capacity alone.
For example, an exceptionally skilled 5th Circle Awakened with an aggressive combat record can easily hold an A-Rank hunter license due to high battlefield efficiency. Conversely, a reclusive 7th Circle grandmaster who rarely participates in high-stakes gate raids might only hold a B or even F-Rank hunter status on paper. One must actively fulfill stringent performance metrics to elevate their public hunter standing.]
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II. Magic Beasts / Evolved Beasts
The Bureau categorizes Magic Beasts utilizing two distinct metrics: Threat Rank (current destructive power) and Bloodline Tier (genetic ceiling and evolution potential).
1. Threat Rank (Power Scale)
This scale evaluates the immediate danger a magic beast poses to the civilization.
- F-Rank (Common): Harmless wildlife or minor pests with trace amounts of mana.
- E-Rank (Standard): Dangerous to an unarmed civilian; often utilized for basic labor or domestic duties.
- D-Rank (Feral): The baseline for professional entry-level hunters. Can easily overwhelm ordinary human groups.
- C-Rank (Alpha): Possesses structured elemental attacks, basic tactical cunning, and leadership over lower packs.
- B-Rank (Elite): Capable of destroying specialized hunter squads. Exhibits high intelligence and advanced elemental control.
- A-Rank (Calamity): City-level threats. Their passive energy density is enough to warp localized weather or terrain.
- S-Rank (Cataclysm): National-level crises. Requires immediate mobilization of high-ranking hunters and strategic forces to contain.
- SS-Rank (Monarch): World-threatening anomalies. Most are sealed, dormant, or restricted to deep anomaly zones.
- SSS-Rank (Origin/Unknown): Apex-tier entities. The supreme progenitors of all known magical bloodlines. Mostly unknown.
2. Bloodline Tier (Potential Scale)
This metric determines how far a beast can evolve through resources, training, or investments.
- Mortal Categories (Common, Stray, Elite): Predictable, reliable growth templates. Standard animals with minor ambient mana traits. They rarely experience metamorphosis and hit hard ceilings early.
- Anomalous Categories (Rare, Mutant/Variant): Born from unique environmental conditions or rare genetic mutations. They possess unique utility skills, stealth traits, or multiple-element properties.
- Legendary Categories (Calamity, Ancient, Mythic): Descendants of primordial entities or world-ending apex species. They possess human-level intelligence, ancient memories, and independent evolution paths.
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III. Gate Classifications (Rifts & Anomalies)
1. 1st Circle Gate
Color: Pale Gray
Rarity: 40% of all Gates
Clearance: Experienced 1st Circle hunter or a 3–5 person team.
2. 2nd Circle Gate
Color: Dull Green
Rarity: 25% of all Gates
Clearance: 2nd Circle minimum or a coordinated 1st Circle squad.
3. 3rd Circle Gate
Color: Blue
Rarity: 15% of all Gates
Clearance: 3rd Circle specialist or an elite 2nd Circle squad.
4. 4th Circle Gate
Color: Purple
Rarity: 10% of all Gates
Clearance: 4th Circle minimum or an elite 3rd Circle unit.
5. 5th Circle Gate
Color: Orange
Rarity: 5% of all Gates
Clearance: 5th Circle minimum; high casualty rate if underestimated.
6. 6th Circle Gate
Color: Red
Rarity: 3% of all Gates
Clearance: 6th Circle minimum or multiple 5th Circle specialists. National concern.
7. 7th Circle Gate
Color: Crimson-Black
Rarity: 1% of all Gates
Clearance: Multiple 7th Circle (S-rank) hunters. International emergency.
8. 8th Circle Gate
Color: Violet-Black (with crackling energy)
Rarity: Less than 1% of all Gates
Clearance: ?
9. 9th Circle Gate
Color: Pure Black / ?
Rarity: Extremely rare / Exact number unknown
Clearance: ?
[Note: There are different Gate types, environments, and so on. You can find out about them in the story]
