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Author's Note

AUTHOR'S NOTE

The Realms, The Power, and The Fracture

Before the story begins…

Before Lyra opens her eyes to the fire…

Before the Rift tears the sky apart…

You must understand the world.

Because this is not one realm.

It is six.

THE SIX REALMS

Long before mortals recorded history, existence fractured into six dominions. Each realm believes itself sovereign. Each believes itself necessary. Each believes itself eternal.

They are wrong.

The Earth Realm

The lowest and most fragile of realms.

Here live ordinary humans — unaware of the ancient currents that move beneath their cities and villages. Magic does not flow freely here. It sleeps.

Yet Earth is not powerless.

It is the birthplace of imbalance.

It is where sealed things awaken.

It is where forgotten bloodlines reappear.

And it is where the impossible first stirs.

The Iron Citadel

A realm of steel, order, and discipline.

Mountains of black iron pierce red skies. Warriors are forged, not born. Strength is law. Weakness is erased.

Rulers of the Citadel believe power must be controlled, contained, weaponized.

They fear prophecy.

They fear chaos.

They fear what they cannot command.

The Sky Realm

Floating cities drift above endless clouds.

Wind-walkers bend air currents. Storm wielders command thunder. Movement is freedom. Stillness is death.

The Sky Realm values foresight and swiftness.

But even the wind cannot outrun fate.

The Dragon Realm

Ancient. Burning. Immortal in memory.

Here, fire is not merely flame — it is consciousness.

Dragons once ruled openly across realms. Now they sleep beneath molten mountains, guarding power too dangerous for mortals.

But when the Rift forms…

Even dragons awaken.

The Shadow Realm

A place without sunrise.

Whispers travel faster than sound. Secrets hold more weight than swords. Forgotten gods linger in silence.

The Shadow Realm does not seek dominance.

It seeks leverage.

It thrives when balance collapses.

The Seer Realm

The highest and most concealed dominion.

Here stands the Council.

They do not fight wars.

They do not wield swords.

They watch.

Through prophecy, visions, and threads of fate, they observe every realm. They record possibilities. They intervene only when the balance threatens collapse.

Or when fear overcomes wisdom.

THE POWER

All realms draw from one ancient source.

Some call it Essence.

Some call it Flame.

Some call it Breath of Creation.

It has no single name.

Power manifests through:

• Bloodline inheritance

• Extreme emotional trauma

• Divine interference

• Or prophetic awakening

But power is never free.

Every awakening demands a cost.

Memory.

Love.

Identity.

Life.

Those who survive the awakening are marked forever.

Those who fail…

Are erased.

KEY FIGURES

The story you are about to read revolves around individuals whose existence disrupts balance.

• Lyra — A girl whose awakening was never predicted correctly.

• Mira — A mentor who knows more than she reveals.

• Vaelrith — A presence that should not exist within recorded prophecy.

• The Council of Seers — Guardians of fate… or manipulators of it.

• Kaela of the Iron Citadel — Steel-bound and unyielding.

• Garreth of Earth — A man who witnessed the sky fracture.

They are not heroes.

They are catalysts.

THE FRACTURE

When the barrier between realms weakens, a Rift forms.

A Rift is not simply a tear in space.

It is a wound in reality.

When one realm bleeds into another:

• Prophecy destabilizes

• Ancient beings stir

• Suppressed power ignitesn

• Balance begins to rot

And once the first step is taken across realms…

There is no return.

This story does not begin with peace.

It begins with imbalance.

It begins with a girl who should not have awakened.

It begins when the watchers realize…

They may no longer be in control.

The Rift has opened.

The realms are shifting.

And this is only the beginning.

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