Setting aside the reward of 5,000 points, I focused on the Commander Scouter.
Manager, Searcher, Diplomat.
Those were the only three types of scouters I had used so far.
Of those, I owned the Manager and Searcher.
The Commander Scouter was a type I was seeing for the first time.
What functions did it have? Two came installed by default.
Morale analysis and combat power.
Morale analysis displayed both enemy and allied morale, conveniently color-coded: blue for high morale, yellow for caution, and red for danger. Red meant a high probability of routing. This was an interface I recognized from gameplay. I was secretly pleased to see something familiar after so long.
Unit combat power assigned a numerical value to each unit, with stronger units approaching 100. The number dropped when a unit had problems or its morale was affected. So if I concentrated attacks on units with low combat power, wouldn't that yield good results?
I examined the Burgundian formation.
