The Age After the Ruin
About fifty years ago, mysterious structures called Ruins suddenly appeared across Earth.
They emerged in cities, forests, deserts, mountains, and even deep oceans. Entire regions were destroyed when they appeared. At the same time, unknown creatures began spreading across the world.
This event later became known as The Ruinfall.
Modern civilization collapsed in many areas. Communication networks failed, governments fell, and countless people died.
Today, humanity survives in fortified cities called Bastions, constantly defending themselves from monsters and unstable Ruins.
The true origin of the Ruins remains unknown.
Ruins:-
Ruins are ancient structures that appeared across the world during the Ruinfall.
They often look like fragments of forgotten civilizations:
•ruined temples
•underground labyrinths
•giant stone towers
•collapsed cities
Every Ruin contains a hidden system that forces challengers into a Trial.
Ruins are extremely dangerous. Most people who enter them never return.
However, those who survive gain supernatural power.
Trials:-
Trial is a challenge created by a Ruin.
When a person enters a Ruin, they may be transported into a separate environment where the Trial begins.
Each Trial is different. It may involve:
•fighting monsters
•surviving extreme environments
•solving ancient puzzles
•completing unknown objectives
Many Trials resemble fragments of ancient worlds or forgotten civilizations.
Only those who survive the Trial can leave the Ruin alive.
Survivors gain the right to awaken power.
Awakening and the Origin Core:-
Those who survive a Trial awaken a mysterious energy source called the Origin Core.
The Origin Core forms inside the body and becomes the center of a person's strength.
It enhances the body far beyond normal human limits:
•greater strength
•faster movement
•stronger endurance
•sharper senses
•improved healing ability
Awakened humans can also use powerful artifacts known as Relics.
Human Power Rank System:-
The strength of awakened individuals is measured through Core Rank.
Ranks increase as the Origin Core grows stronger.
Human Rank Order:-
1.Awakened – newly awakened survivors of a Trial
2.Ascendant – stronger control over their power
3.Transcendent – elite fighters capable of defeating powerful monsters
4.Supreme – rare individuals who lead powerful forces
5.Primordial – extremely powerful beings known across Bastions
6.Ethereal – legendary figures rarely seen
7.Deity – near-mythical level
8.Omnipotent – theoretical rank with no confirmed users
Most awakened individuals never advance beyond Transcendent.
Monsters:-
Monsters began appearing after the Ruinfall.
They come in many forms: corrupted beasts, ancient creatures, shadows, and unknown entities.
Monsters are classified using two systems: Rank and Class.
Monster Rank (Overall Power)
•Feral
•Savage
•Dread
•Cataclysm
•Abyssal
•World Ender
Each rank represents a massive increase in danger.
Monster Class (Combat Threat)
•Lesser
•Standard
•Elite
•Alpha
•Tyrant
Example:
A Savage Elite monster is far stronger than a Savage Standard monster.
Relics:-
Relics are special artifacts found inside Ruins or obtained from powerful monsters.Relics are special artifacts found inside Ruins or obtained from powerful monsters.
They contain mysterious abilities and ancient power.
Relics may grant:
•unique combat abilities
•weapon enhancements
•defensive powers
•special skills
•Relics are ranked by rarity.
Relic Rank:
•Tainted
•Common
•Refined
•Noble
•Royal
•Mythic
•Celestial
•Origin
•Absolute
Powerful relics may remain partially sealed until the user becomes stronger.
Bastions:-
After the Ruinfall, humanity built fortified cities called Bastions.
Bastions are massive defensive settlements protected by walls, gates, and Awakened fighters.
They serve as the main centers of human civilization.
Currently, about twenty Bastions are known to exist around the world.
Most Bastions are built near Ruins so Awakened warriors can monitor and control them.Most Bastions are built near Ruins so Awakened warriors can monitor and controlthem.
Human Factions
Four major factions dominate human civilization.
Three powerful Clans control many Bastions and military forces.
One neutral faction, often called the Bastion Authority, attempts to maintain balance between them.
These groups control relic trade, Awakened training, and Ruin exploration.
However, conflicts between factions continue to grow.However, conflicts between factions continue to grow.
Gate Breaks
If a Ruin remains unstable for too long, it may trigger a Gate Break.
During a Gate Break, monsters escape from the Ruin and attack the surrounding area.
To stop the disaster, Awakened fighters must enter the Ruin and defeat the Gate Guardian controlling the gate.
Gate Breaks are ranked by danger level:
•Level 1
•Level 2
•Level 3
•Level 4
Higher levels are rumored but rarely confirmed.
The Unknown World
Even after fifty years, much of Earth remains unexplored.
Many regions are now known as Dark Zones, where monsters dominate and humans cannot safely travel.
New Ruins continue appearing without warning.
Humanity survives, but the future remains uncertain.
And somewhere in this dangerous world…
new legends are beginning to rise.
