Water magic is the most cheapest of the magic spells, ranging from 120,000 ability points, the water magic provides control on the battlefirld by using water as its substantial tool and can control water based materials at a large area were large bodies of water are located such as lakes, oceans and rivers, It require little to less mana, but on rare conditions, if the environment requires a huge bodies of water, it can cast spells freely but the mana will consume vigorously
Fire magic costs around 150,000 ability points, it deals high damage and the ability to setout fire on land based terrain, it deals scorching hot damage that may dealt prolonged injury such as burns and more, Not only that, fire magic supports allies by providing control at the battlefield by using fire, but the fire spell only countered by the water spells. Unlike water magic, the mana highly consumes when the magic skill was triggered, Each magic cast requires large amount of mana due to the fire spell consists of high energy output it provides
Wind magic costs around 180,000 ability points, Unlike fire magic, it deals low to mediocre damage, due to wind affects low air resistance, Aside from that, wind magic provides a great impact on the battlefield, it is primally used on high speed offense, from which is a great counter to frontliners that deal massive damage, Then, Wind magic requires little to mediocre mana because of the abilities were largely controlled by air, Apart from that, it is mainly focused on air resistance, manipulation, telekenisis with the use of wind control of air currents, ranging from gentle breezes to destructive weather it provides, It is a great counter for magic spells that are fire based casters
Earth magic costs around 250,000 ability points, it deals high damage with the use of natural elements, such as stones, plants, soil, and minerals, to create a large amount of damage from the battlefield, Apart of that, it can control terrain at a short distance, where large portions of rocks and the amount of trees and plants where the area is usually scattered, it can control and manipulate earth, rock and sand, including abilities like deforming and transforming surroundings, support with the use of rock and soil and creating or bending mineral like fortresses or walls. Earth magic consumes a lot of mana due to the overly wide of view that the spell it provides, such as changing terrain will requires a lot of mana to consume
Frost magic costs around 500,000 ability points, it deals high damage with the power to create, control and manipulate ice, snow and below freezing temperatures, It naturally involves the use of ice and can perform a huge impact around the battlefield, it can freeze enemies by using glaciers and spikes covered in ice, it can weaken enemies defense such as freezing thick armor and swords, The frost magic provides slowness and to freeze enemy backlines ,This magic spell is reliant on mana, and it is reliant on large amount to maintain its stability. Because of its slowness effect, it gains a better chance of weakening the backlines, Hence gaining an advantage at the battlefield, acts as a counter to fire magic.
Thunder magic costs around 1,000,000 ability points, Thunder magic is a high speed attack that deals a destructive elemental magic , it is considered as a high voltage attack that highly depends on either offensive and defensive, it is characterized by the ability to generate electricity and control of electricity to burn, paralyze or deal a wide area of damage to the battlefield, It frequently allows to manipulate electric currents and high voltage electricity whilst gaining a huge impact on the battlefield, Because of multiple abilities and powerful attacks that the thunder magic it provides, It is heavily reliant on mana and needed a large amount of mana to unleash its full potential. Despite its strength, the downside it is countered by water spell by provides a electric current form which damage the users and reflect the electric once again
However, Light magic differs the same price as Void magic, and these two considered as the most expensive magic spell in the merchant store, ranging from 10,000,000 ability points, from which is the highest limit that the magic section can buy, Because of that, the light magic and void magic is considered as the strongest magic in terms of strength, it is capable of storing more energy that the previous magic spells, Aside from that, it can hold immense power and requires an astonishingly lot of ability points to spend, So the light magic and void magic are considered as the most powerful magic wielders that the system provides.
Because of its strength, it also performs well in the battlefield, dealing insane damage that deal lifelong effects that may gain a huge impact on fighting, Since it usually cost around that much, it is partially the most dangerous whist the most deadliest spell that a singular being can provides.
Light magic is a high speed magical element that is used by manipulating light waves from its light source from creating a deadly attack that deals a huge amount of damage, Light waves are the main source of energy of this magic spell, as it does not require mana to recharge each attacks, Instead it feeds out light waves to restore and enhance each attacks, It is either defense or offence ,And since this spell requires light as its main energy, it can do various things, such as summoning light barriers that provide support to the allies, and refracting light, from which is the main source of damage that the light magic it provides, make copies of each living thing that bends reality from upside down, and more
Meanwhile, void magic is a high speed attack capable of manipulating light, usually for destructive abilities, Unlike light magic, it is highly consumed by mana, and can cause destructive attacks that any other human being can surpass even on one singular attack, Each attack can create severly massive destruction, Because of its devastating power, each skill that the magic provides will grant specific buffs according to the skill casters, such as unleasing shadow fragments from which the ability to restore a large amount of mana each time the shadow is unleased, Providing the main damage dealers whilst maintain a better support in the battlefield.
The magic sections holds a astonishly large amount of skills that each element magic it provides, The magic spells from each element are usually called a skill tree, From a better definition, a skill tree is a magic based system where a person unlock new set of magic spells and gaining magical abilities from the selected elemental magic, forming interconnected paths to specialize their character, with branches of different spell types that required to learn and enhance that specific elemental magic, The skill tree offer a increasing power, new effects, and unlocking new sets of skills based on the given elemental magic, The magic spells are bought by using ability points, each spell serves their main purpose of the battlefield, such as Fire magic, (Flaming fireball costs at 50,000 ability points), usually the cheapest skill in the skill tree of Fire magic, or Thunder magic, (Lightning roar cost at 200,000 ability points), and Earth magic (Guardian barrier cost at 110,000 ability points).
Like skills, when you obtain magic from the merchant store by using ability points, whether it is the cheapest magic all the way to the most expensive magic, it will be stored into your body along with the mana it provides, Magic behaves like a volatile energy source ar a physical substance that can provide unbearably strong magic powers that the human body can handle,
