"Make the plants a little cuter?"
Uffie rubbed her sleep-filled eyes and looked at the other woman on the team.
She was the lead artist—or, to use her formal title, the Chief Art Designer. She was the one responsible for overseeing the entire game's art style.
An outstanding art style could make a game break into the mainstream. That's why there was a common saying about designers having to beg the artists.
However, the lead artist wasn't the one who made the final call on graphical quality; graphics and art style were two different things.
Graphical quality was determined by the technical department's skill level, and people proficient in both technology and art have always been a rare commodity.
That wasn't an issue on the Feilin Continent. For Illusionists, the primary technical personnel, art was a required course since they needed to mold Illusions and create illusory environments.
