The other side was polished and engraved with a line of small text: Indomitable.
Regardless of their origin, all minted coins had grooves on their edges but no borders.
They all had perforations in the middle, used to string the coins onto a string, which was usually replaced by a metal wire with a strong spring clasp.
The gold coin Durin held was called a gold couzeri coin, the currency currently circulating in various regions of the Shurima continent. Its standard size and weight were 1.7 ounces, nearly 3 times the weight of Piltover's gold cogwheel.
Typically, if he took a gold couzeri coin to the Ecliptic Vaults to exchange for Piltover currency, he could get 2.6 gold cogwheels, which is 2 gold cogwheels, 14 silver lun coins, and 40 copper circle coins.
Besides these two gold couzeri coins, the most important thing was that Durin also unexpectedly captured an enchanted scimitar, a truly enchanted weapon.
With this enchanted scimitar, Durin's confidence in his strength instantly increased greatly. A scimitar was much more flexible than a clumsy weapon like a flail, making it easier for him to employ flexible close-quarters combat techniques.
In addition, Silco's repeated attempts to arrest him also infuriated Durin.
Again and again, did he really think he was a pushover?
He was only one step away from becoming a mage and was unwilling to continue being at the mercy of others. He had to take some revenge!
However, returning to Zaun now to attack Silco's lair was not realistic. Fighting one against three was already Durin's limit. If he faced dozens, or even hundreds of people at once, Durin didn't have that arrogant confidence.
Moreover, Durin had only lived in Zaun for half a year, mostly in the lower levels of Zaun, and had no contact with Silco, nor did he know Singed. Many things were still not fully understood, including Silco's specific industries in Zaun and his weaknesses. If he wanted to teach the opponent a lesson, he needed to know himself and his enemy first.
However, just because he didn't know didn't mean others didn't.
Durin immediately thought of someone: Jinx, or rather, Powder, adopted by Silco.
She had lived in Zaun since childhood, and now, as Silco's adopted daughter, she must know which industries Silco controls, how many production bases he has, how many people are loyal to him, how many people are willing to die for him, and how far his influence extends, and so on.
In other words, only Powder would know Silco's weakness.
And what Durin had to do was to re-examine the plot that occurred in the animation, to let Powder know Silco's true colors, and to make her understand clearly how Benso and Vander died.
Furthermore, he had to tell Powder that Vi had not left the Twin Cities and where she was currently located.
As long as Powder knew this information, with her intelligence, she would quickly figure out one thing: that Silco was deceiving her, and then she would turn to believe Durin's words and actions, treating him as a true friend and helping him fight Silco.
As for how to find Powder, Durin quickly recalled a piece of information: when he processed his fake travel permit, the intermediary named Linsey, the blue-haired girl with eight mechanical spider arms.
Durin still had her postcard, which clearly recorded her place of residence: Building 31, Sixth Street, South District, Entresol Level—sixth floor of the indoor market.
She had also asked him if he knew any information about Vi Olay. All he had to do was let this intermediary named Linsey tell Powder to meet him alone.
The rest would rely on Durin's silver tongue and the "Running and Talking" passive specialization to win!
As for how to return to the Zaun Entresol Level, Durin already had an idea.
He didn't plan to return by elevator across the bridge, as that would be too risky and easily detected by Silco. He intended to follow the animation's plot where Vi and the Enforcer smuggle themselves from Piltover to Zaun, climbing various pipes and beams, returning from top to bottom via a secluded path that might not even be considered a road.
That smuggling entrance, although Durin had never been there, according to its depiction in the animation, should be in the cable car area of southern Piltover.
There was an underground river there, and also a cliff. Below the cliff was the ill-defined boundary between Zaun and Piltover, and also the Cantexter Grand Cable Car, which ran through the entire city, and a steel truss bridge.
The cluster of buildings below the cliff was also known as the Iron Glass City, inhabited by Zaunites who settled in Piltover, neither willing to rent nor able to afford local Piltover housing, choosing to live squalidly there.
However, before that, Durin still had to hire Instructor Rocov to forge an enchanted shield, and then go to Zaun after obtaining it. This way, Durin would have both an enchanted scimitar and an enchanted shield, so even if Silco's subordinates discovered him then, he could still retreat by himself.
In short, he couldn't waste the purchased materials and rune stones, letting them linger in his hands.
After figuring all this out, Durin examined the spoils of war in his hand: a Nomad's Seal.
As one of the ornaments symbolizing Shurima culture, Durin was unsure if this item still had any use.
Because, as he held it in his palm, he didn't perceive that faint sacred energy. It might have been largely consumed by the large mercenary.
But when he wore it around his neck, in an instant, he felt a very faint warm current rise within his body, flowing through his limbs.
He could clearly sense that his flesh and blood seemed to have a life and could breathe; it was an extremely wonderful feeling.
Unfortunately, this feeling did not last too long before disappearing without a trace.
Apparently, the recent battle had caused it to be consumed. Durin was helpless and felt he should find an opportunity to sell it.
After inspecting all the spoils, Durin's mood was still somewhat pleasant; the results were fruitful.
Although he sustained some injuries, with his extraordinary healing ability, a simple treatment would suffice.
He first threw both bodies from the dirt road into the stinking river by the roadside. Then, he slung the grand and luxurious scabbard around his lower back, sheathing the enchanted scimitar. The pistol was also holstered at his waist.
As for the rawhide round shield, it was carried on his back along with the Darkin Harp. Hmm… Durin realized that the space within the storage ring he acquired from the graveyard trip was still a bit small. Normally, he only put books, money, and stationery for classes in it.
Things like the rawhide round shield basically couldn't fit. As for the Darkin Harp… well, Durin didn't dare to try.
In a sense, the Darkin Harp was a living vessel, and a storage ring couldn't hold living things. Moreover, Durin was also afraid that putting the Darkin Harp in would immediately awaken Styraatu, that crazy woman, and then she would cause a destructive rampage in Piltover out of spite, which would mean he was doomed.
Durin was quite satisfied with his current life; things were gradually getting on track. How did that saying go? Everything is good, and it's flourishing!
After leaving the Fish Market District, Durin planned to first scout out the smuggling entrance to see the exact situation in the cable car area of southern Piltover.
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