At the same moment, inside the net cafe.
"Achoo!" "Achoo!" "ACHOOO!!!!!"
Wayne wiped his nose, wondering which bastard was thinking about him so much that he couldn't stop sneezing. Currently, he was holding a phoenix feather wand and standing next to Andromath. The scene was the ruins of the Hogwarts courtyard—the place where Harry finally had his final showdown with Voldemort.
Andromath told the crowd that after over a hundred attempts, he had finally defeated Voldemort. This news astonished the spellcasters in the cafe. Previously, no matter who tried, the closest result was the Warlock leader, Gardos Black-Claw, hitting Voldemort once with Confringo. However, it hadn't fully toppled the terrifying Dark Wizard, and Gardos was subsequently finished off by Avada Kedavra during the gap between his incantations.
If one chose a direct beam-clash (locking spells), Andromath was indeed the previous record holder; he could hold his own against Voldemort for nearly two minutes before being pushed back.
In the film world, regardless of one's mana strength in the real world, everyone started as a Hogwarts freshman from the first movie, gradually accumulating magical power. This strength enhanced both their avatar in the film world and their real-world self. However, the thirty or so hours of watching the eight films were far from enough to make one a top-tier master.
Of course, taking classes at the magic academy, participating in more experience segments, or even playing Quidditch in the movies could accelerate the process. Even so, Andromath's "progress" was suspiciously fast.
Including Wayne, everyone crowded around to see how this leader of the Wizard's Sanctuary had accomplished the feat. One look was all it took for many to clap their hands, slap their thighs, or smack their best friend's shoulder while exclaiming, "Aya! Why didn't I think of that!"
Before the fight began, Andromath—mimicking Dumbledore—used Avis or a similar summoning logic to call upon Fawkes, the phoenix who had left after Dumbledore's death. The rest was simple: much like the plot in the Order of the Phoenix, the highly aggressive Fawkes launched a proactive attack on Voldemort. Voldemort, who treated casting Avada Kedavra as naturally as breathing, immediately turned the Killing Curse upon the phoenix.
Fawkes swallowed the curse and was instantly reborn from the ashes. In that brief window, Andromath could use Stupefy, Expelliarmus, or Sectumsempra to decisively defeat Voldemort.
Seeing this method, the spellcasters immediately rushed back to their stations to try it out. Some used Piertotum Locomotor to awaken stone guards, others tried using Expecto Patronum to summon guardian beasts, and some even began plotting how to use the movie's NPCs. While many of these methods failed, they successfully opened a new path of tactical thinking for everyone.
Chen was the most moved by this. Back on the Wandering Isle during monk training, sparring was a way to foster friendship and mutual improvement. But since coming to Kalimdor, he had seen many different customs and values—such as the one-on-one duel.
In both the Horde and Alliance, duels lacked the ancient "Martial Virtue" of the monks. In a monk's duel, one couldn't use summons, everyone used wooden weapons to ensure no one had an advantage, and dirty moves like eye-gouging or groin-kicking were forbidden. One had to bow before and after the fight; violating any of these was considered "having no martial virtue."
On these two continents, however, as long as the core of the duel was one-on-one, everything else was fair game. Whether a Warlock summoned a Voidwalker or a Hunter brought a beast, it didn't matter. If you had the skill, you could be like Rexxar—bringing a bear, a quillboar, and a hawk to the field simultaneously while summoning a stampede of Thunder Lizards—and it would be perfectly allowed.
Therefore, seeing Andromath's behavior, no one felt it was improper.
But Andromath's goal wasn't just to win in a movie; he wanted to recreate a universal spell that had been lost to the mage community. His inspiration for summoning Fawkes didn't actually come from Dumbledore, but from the late Archmage Antonidas, the former leader of Dalaran.
That mage, who also possessed a long white beard, and the other Archmages of his era, had relied on their sharp and skilled "Summon Water Elemental" spell during the First and Second Wars. Their performance on the battlefield was no less impressive than that of the Blood Elf Archmages who excelled in fire magic.
However, when Dalaran was destroyed during the Third War, that generation of Archmages fell in battle. Furthermore, the high-level magical grimoires stored in Dalaran were looted by Kel'Thuzad and his Cult of the Damned. Suddenly, this spell—which was once a standard for Archmages—was lost.
Among the living Archmages, only Khadgar and Jaina still knew the spell. But the former had been missing for years, and the latter's talent for controlling water elements was inherited from her Kul Tiran bloodline. Her father, Daelin Proudmoore, wasn't a mage but possessed the ability to summon sea and water elements. This meant Jaina's unique incantation only worked for her and could not be taught to others.
Before today, the mages hadn't thought about summoning something to fight alongside them—like warlocks do—for a long time. But starting today, Andromath, Jysette, Marlin, and others began working tirelessly through the night to reconstruct the spell.
On the other side, Chen, Li Li, Rainier, and other physical classes were also locked in "bitter combat." And their battles were even more difficult.
The magic classes had at least finished Harry Potter and were only stuck on the final boss, Voldemort, for a few days. The physical classes, however, were repeatedly being crushed by the end-bosses of the subsequent Saint Seiya chapters.
First, there was Saga of Gemini, the mastermind behind the "Thirteen Temples of the Zodiac" who had usurped the position of Pope for over a decade.
In the plot, Seiya unleashed his special attribute of being impossible to kill. He fell countless times and stood up countless times, eventually gathering the Cosmos of the other four Bronze Saints to strike back at the evil side of Saga with full force. Although that strike didn't kill him, it kept Saga down long enough for Seiya to use the shield of the Athena statue to reflect sunlight onto Athena, removing the Golden Arrow from her heart.
Ultimately, after Seiya took a brutal beating from a resurgent Saga, Athena arrived with the surviving Gold Saints. Her powerful Cosmos awakened Saga's good side, leading him to take his own life before the Goddess, ending his sinful existence.
The problem was that Seiya had the "invincible" buff. The audience did not.
In truth, when facing Shaka in the Temple of Virgo, not a single person had successfully defeated that Gold Saint in the experience segment. However, that wasn't the finale of the series; even if one couldn't win, they could skip it with the plot.
But Saga was different. If they couldn't defeat him, they couldn't even unlock the next chapter.
Thus, everyone rose to the challenge. Whether it was McBride, Shadowbreaker, or Chen, none could withstand Saga's second "Galaxian Explosion" when they first started.
