Just like that, another half a year passed, and I was already one and a half years old.
During this time, I practiced magic every day until my body couldn't take it anymore and I collapsed. I don't know if my parents had given instructions to the maids, but the maids never disturbed my magic practice. Moreover, they would carry me back to my room when I passed out.
Are the parents in this world really this demonic? They aren't worried at all about their child suffering negative side effects from excessive magic use. But this suits me perfectly fine.
The no-incantation practice was also very successful; one could say it became very simple after understanding the principles. The no-incantation for Water Magic is to extract water molecules from the air using mana in the palm of the hand. This extraction is not creation from nothing; it becomes easier to extract in humid weather.
Conversely, in arid places like the desert, the difficulty of extracting water molecules increases. But it doesn't matter, because for Water Ball, this small spell only requires the amount of water in a cup.
The key is to gather mana behind the Water Ball after extracting it and then launch the Water Ball forward. This operation still requires a bit of skill. I experimented for a long time before mastering it.
However, the launch principle is actually the same for Rock Cannonball, Fireball, and Wind Blade; these spells can all be launched in the same manner.
One could say that as long as one masters the technique of launching spells using mana, basically all these beginner-level attack spells should be learned.
Of course, I also tried Rock Cannonball. This spell is indeed the most offensive among the beginner attack spells.
No wonder Rudeus liked using it so much. The rock created by the spell can be polished into a cone shape and continuously compressed by magic, making the Rock Cannonball sturdier. Before launching, the Rock Cannonball can be spun using mana, just like a bullet. A bullet with spin from rifling is more stable and flies farther than a bullet without rifling and no spin.
This kind of spin can, of course, be applied to other types of attack spells as well. However, only Earth Magic can achieve a conical spin. Therefore, purely in terms of physical attack power, Rock Cannonball is the most potent.
However, Earth Magic also has limitations compared to Fire, Water, and Wind Magic. There are very few earth molecules in the air, so a smaller Rock Cannonball can be extracted directly from the air. If using higher-level Earth Lance or Earth Fortress, one needs to make physical contact with the ground with their hands, or use their feet to gather mana to cast the spell, which presents a major problem.
For example, the control over magic via the feet is not as precise as the arms. Fine operations like spinning and compressing can only be done with the hands. At best, one can generate a large block of earth for defense, but using this thing against an enemy means the offensive power is somewhat worrying.
In the last few days, I have been researching Wind Magic. Based on my theory, Wind Magic actually has the most potential, as the air is full of Wind Elements.
Wind Elements can also be said to be oxygen and nitrogen—gases that are omnipresent. The consumption when using Wind Magic is also the lowest.
Low consumption means that many unexpected operations can be achieved with Wind Magic. For example, generating wind with high flow velocity above one's body can utilize Bernoulli's principle to make one's body fly.
Being able to fly allows for faster movement techniques, making it easier to evade an opponent's attacks. This is especially true against those who use swords. Skills like the Sword God Style's Light Katana or the Water God Style's Sword Reflection are useless as long as they don't hit me. In the future, perhaps only the North God Style's weapon throwing will pose some threat to me. Therefore, Wind Magic is the spell I value the most.
However, I seem to remember that using too much Wind Magic causes baldness. Is this true? I am still young now; I hope I don't become strong and bald when I grow up.
Amidst this monotonous daily routine of magic practice, the days passed one by one. As I slowly grew older, I could finally leave the house and go out to play. The city I live in is Rohan City in the Donadi Territory.
The city size is probably a bit larger than Beijing's Third Ring Road. It is protected by city walls, and the center of the city is my home—a Gothic castle. The castle is as large as a large soccer field and also has a ring of walls around it, separating the entire castle from the surrounding commoner districts.
I don't know what the use of these walls is. If the enemy manages to breach the entire city, these small walls around the castle probably won't be able to withstand anything.
I have only been outside the castle once. I went out in a carriage, escorted by hundreds of knights. Of course, I wasn't alone. My mother, Aria Prodia Greratt, took me out. Perhaps she was in a good mood that day, as she took me to a ball hosted by other nobles in the city.
