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Chapter 2 - The Choices

1. REMAIN HUMAN

2. BECOME A RANDOM RACE

3. BECOME A PROGENITOR TO A RACE YOU MAKE>

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The man looked around as everyone slowly focused on the floating opaque screens infront of all of their retinas, atleast that's what it looked like since everybody was staring into space.

The man turned his eyes back to the screen, willing his want for knowledge instinctively the screen changed to show information about the options.

REMAIN HUMAN WITH AN AVERAGE GROWTH RATE, BUT ARE FAST LEARNERS

FAST LEARNER:

LEARN SKILLS WITH 2x SPEED

STARTING STATS ARE:

STR: 10

DEX: 2

VIT:10

INT: 5

MANA: 50 (int * vit)

LUCK: 1

>

CHANGE RACE TO CREATURES LIKE GOBLIN, ELF, KOBOLD, BARBARIAN, BEASTMAN

GOBLINS HAVE HIGH REPRODUCTION AND HIGH AFFINITY WITH CURSES BUT HAVE THE STATURE OF AN 8 YEAR OLD CHILD

HIGH REPRODUCTION:

CAN IMPREGNATE ANY RACES

STARTING STATS ARE:

STR: 2

DEX: 1

VIT: 5

INT: 2

MANA: 10

LUCK: 1

ELVES HAVE HIGH MANA AFFINITY WITH MAGIC AND HIGH DEXTERITY, NATURES BELOVED VERY BEAUTIFUL RACE

NATURES BELOVED:

HIGH PLANT AFFINITY AND CAN HELP ACCELERATE PLANT GROWTH, WHEN HARVESTING PLANTS LUCK X10

STARTING STATS ARE:

STR: 5

DEX: 10

VIT: 10

INT:10

MANA: 200 ((int * vit)*2)

LUCK:1

KOBOLDS HAVE DENSE SCALES AND ENHANCED SENSES THEY HAVE PHYSIQUES LIKE AN AVERAGE 15 YEAR OLD HUMAN

DENSE SCALES:

VITALITY IS 2x AS EFFECTIVE AGAINST PHYSICAL FORCE, MAKES MOVEMENT SLIGHTLY HARDER, DOESNT AFFECT REGENERATION

ENHANCED SENSES:

STRONGER SENSE OF SMELL, SIGHT, OR HEARING

STARTING STATS ARE:

STR:8

DEX: 5

VIT: 20(10*2)

INT: 5

MANA: 50 (VITALITY PROVIDES BASIC MULTIPLIER TO MANA)

LUCK: 1

BARBARIAN ARE STRONGER BIGGER HUMANS BUT POSSESSING STRONGER VITALITY AND STRENGTH BUT LOWER MANA AFFINITY(LESS CHANCE OF GAINING AFFINITIES) HAVE BLOODLUST

BLOODLUST:

IN BATTLE HAS A 50% CHANCE TO ENTER THE BESERK MINDSET, INCREASING ALL PHYSICAL CAPABILITIES SACRIFICING INTELLIGENCE

STARTING STATS ARE:

STR:20

DEX:2

VIT: 15

INT: 2

MANA: 30

LUCK:1

BEASTMEN HAVE ANIMAL ESQUE PARTS TO THEMSELVES ALLOWING FOR INCREASED STATS TIED TO THE ANIMAL THEY ARE BEASTIFICATION POSSIBLE

BEASTIFICATION:

BECOME A HUMANOID VERSION OF THE ANIMAL YOU ARE IMPROVES ATTRIBUTES BASED OFF OF TRANSFORMATION

STARTING STATS ARE:

STR: 10

DEX: 2

VIT:10

INT: 5

MANA: 50 (int * vit)

LUCK: 1

>

YOU WILL BE BROUGHT TO A SEPARATE SPACE TO MAKE AND CREATE A RACE, ADDING OVERPOWERED TRAITS MAY INDUCE BAD TRAITS, MAX STAT DISTRIBUTION IS 100 BUT GOOD TRAITS LIKE COST 70, ADDING RESTRICTIONS MAY REDUCE THE COST.

RESTRICTION:

RACE MUST BE HUMANOID

MUST HAVE A PHSYICAL FORM OF A 'CORE' OF THE BEING

>

Seeing these options the man became curious of what the stats meant and their VALUES to average thinking, and the system responded.

STRENGTH(STR): 1 POINT IN STRENGTH IS EQUAL TO 10 LBS OF FORCE, 100 LBS IS EQUAL TO 10 POINTS OF STRENGTH, FUNCTIONS LESS EFFECTIVELY WHEN DEXTERITY AN VITALITY DRAG BEHIND

DEXTERITY(DEX): 1 POINT IN DEXTERITY IS EQUAL TO 10 MPH IN 5 MINUTES, 1000 MPH IS EQUAL TO 20 POINTS IN DEXTERITY, FUNCTIONS LESS EFFECTIVELY WITHOUT SUFFICIENT STRENGTH AND VITALITY

VITALITY(VIT): 1 POINT IN VITALITY EQUALS TO 5 LBS OF FORCE THE BODY CAN ENDURE, ABILITY TO HEAL AND RECOVER(DETERMINED BY LETHALITY, A BRUISE CAN HEAL IN MINUTES OUTSIDE OF COMBAT DUE TO MANA WITHOUT HEAL SPELLS, WHILE A CUT OFF FINGER MAY NEED REGENERATION FROM 100 POINTS IN VITALITY (THE MINIMUM TO HEAL CUTS WITHIN 2 MINUTES OUTSIDE OF A FIGHT IS HARD SET AT 20 WITHOUT ANY FORM OF REGENERATION TRAIT)

INTELLIGENCE(INT): 1 POINT IN INTELLIGENCE IS 10 POINTS OF MANA, THIS INCLUDES DENSITY AND PURITY OF MANA. PURITY AND DENSITY INFLUENCE MANA STRENGTH—5 POINT MAKES A WATER BALL HIT LIKE A PUNCH.

MANA: 10 = (INT) * (VIT). STRONG MANA WITHOUT A SUITABLE BODY CAN MAKE THE BODY EXPLODE

LUCK: 1 IS THE EQUIVALENT OF KILLING 10 TROLLS BUT ONLY OBTAINING 1 TROLL HEART WHILE THE OTHERS GIVE 1 LITER OF TROLL BLOOD

>

Now it was his time to contemplate.

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