Dune: Sand Worm Lord
Kael, a corporate strategist who lived by cutting throats metaphorically, finds himself in the brutal reality of Arrakis after waking up in the body of Morvani, a low-level spice smuggler. He is the host of the Sand Worm God System, an alien interface that views water as corruption and seeks to turn him into the living embodiment of the desert.
As the Atreides fall and the Harkonnens reclaim Arrakis, Kael navigates the sands not as a hero, but as a rising predator. By building a smuggling empire, controlling "blood addicts" through spice, and learning to command the great Shai-Hulud, he prepares for the coming fire. He is gaining a god-like dominion over the silica and the sand, but with every kilometer of desert he claims, he feels his own humanity grinding away.
The System: Sand Worm God
Sand Resonance (SR): The measure of Kael's connection to silica. This allows him to sense grain movements and eventually "shape" the sand into physical barriers, weapons, or structures.
Drought Aura (DA): A passive moisture-absorption field. Anything within range—including living beings—slowly begins to lose water to Kael, feeding his power while mummifying his enemies.
Worm Sovereignty (WS): The ability to communicate with and eventually command the sandworms. It starts with sensing their movements ("Thumper Echo") and peaks with absolute control over the Great Makers.
Human Retention (HR): A critical tracker of Kael's remaining empathy. Using his more "monstrous" desert powers (like "Parching Touch") or making cold-blooded sacrifices for efficiency causes his HR percentage to drop, moving him closer to a purely alien, god-like state.