Cherreads

kingdombuilding

Plants vs Dungeon

When dungeon gates opened across the world, it became a gold rush. Hunters chased glory. Guilds chased power. Corporations chased profit. Phong Tran awakened as a Level 1 Farmer. No skills. No passives. A broken EXP bar that never moved. So he sold energy drinks instead. Leg warmers. Electrolytes. Power banks. If everyone else was digging for gold, he’d sell the shovels. Then Josh came. University golden boy. Gym-built. Son of a man who could erase problems with a phone call. “Protection fee.” Phong refused. He woke up in a hospital bed, beaten within an inch of death. His aunt and uncle were gone. No bodies. No investigation. No media coverage. Just silence. Then, as if the universe had a sense of humor, his system finally gave him a quest: Plant and harvest 10 potatoes in the dungeon. That’s it. No penalties. No forced missions. No ticking clock. No promise of justice. Just a choice. Phong takes it. The potatoes mutate. Then other plants followed. Chilies spit burning rounds. Sweet potatoes bulk up into blunt-force bruisers. Garlic turns chemical-warfare illegal. Enoki mushrooms rattle like dungeon-grade machine guns. His crops become his frontline. Phong doesn’t want to conquer the dungeon. He wants to build something inside it. A farm. A hearth. A settlement for people tired of being disposable. He won’t let revenge be the only thing he grows. Revenge lit the spark. But it won’t be the only thing he grows. And if the most powerful man in the city comes looking to finish what his son started... He’ll learn something the dungeon already knows. This farm fights back. Schedule: 2 chapters a day. I'll try to do 3 chapters on weekends. I’ll post at 11 a.m. and 12 p.m. server time. Chapters will be shorter though (basically, I'll split the chapters in my manuscript)
Potato_mine · 28.5k Views

Lord of the Rings: Kingdom Builder

After dying from cancer, Oliver Smith wakes up in the freezing Weather Hills of Middle-earth as Aldric, a minor Dúnedain noble with nothing but a rusted sword and a group of forty-six starving refugees. However, he isn't just a survivor—he is the host of the Kingdom Restoration System (KRS). In a land of fading magic and rising darkness, Aldric must use the system to rebuild the lost kingdom of Arnor from the ground up. From managing granaries and planting orchards to training a military capable of standing against the shadow, he must transform a band of desperate refugees into a continental power. The world thinks the age of Men is over, but with a system for civilization building, Aldric is about to prove them wrong. The System: Kingdom Restoration (KRS) Territory Management: Allows the MC to "claim" land. Once claimed, the system provides a map overlay showing resource nodes (ore, fertile soil) and structural integrity of ruins, making it easier to rebuild ancient bastions like Amon Hen-dîr. Population & Loyalty Tracking: A HUD that shows the exact number of followers, their health, and their loyalty levels. It calculates "Prosperity" and "Stability" scores, warning the MC of potential rebellions or starvation before they happen. Civilization Skill Trees: Points earned from quests can be invested into trees like Agriculture (increasing crop yields), Masonry (speeding up construction), or Military Reform (enhancing the combat stats of his soldiers). Quest & Reputation System: The system issues "Restoration Quests" that provide essential rewards for growth. It also tracks his reputation among other factions (Elves, Dwarves, Rohan), unlocking unique trade or diplomatic options as his fame grows.
Kingdom_Building · 234.5k Views