Of Maces and Miscreants
In the salt-sprayed shadows of the Sword Coast, where the line between myth and monster is drawn in blood and black powder, a new kind of catastrophe is brewing.
Maces and Miscreants is a high-octane, dark-fantasy action-adventure that reimagines the gritty soul of a tabletop campaign through a lens of manic malice and gallows humor. Loosely based on the bones of Dungeons & Dragons, this is not a tale of shining knights; it is a chronicle of the broken, the stitched, and the profoundly unstable plundering their way through a world that should have known better than to let them meet.
Nokera The Typhoon of the Open Seas
If the ocean had a nightmare, it would wear Nokera’s face. A pirate captain whose reputation for cruelty is only outmatched by her navigational genius, she is the true danger of the waves. Nokera doesn't just sail the seas; she subjugates them. With a cutlass that has tasted the salt of a thousand hulls and a gaze that can turn a mutiny into a prayer for mercy, she is the iron fist holding this band of misfits together—mostly so she has someone to help her carry the gold.
Dravenya The Mistress of the Dark
Shadows don’t just follow Dravenya; they obey her. A sorceress of lethal refinement and abyssal power, she moves with a lethal elegance that suggests she’s already decided exactly how you’re going to expire. While the others bring the noise, Dravenya brings the silence—the cold, crushing weight of the void that leaves her enemies as nothing more than footnotes in her grimoire.
Zadok & Sally The Holy Roller and the Headache
Zadok is a 7’7” mountain of a man, a Cleric of the Light who is unfortunately terrified of his own shadow—and for good reason. Living inside his head is Sally, a spectral stowaway with a tongue like a razor and a sense of humor that borders on the sociopathic. While Zadok is busy hyperventilating over a "spooky" breeze, Sally is busy taunting him, whispering vivid descriptions of his impending doom or suggesting he use his massive mace to "accidentally" flatten a tavern. They are the heart, the soul, and the absolute mental breakdown of the party.
Kaelia The Stitched Titan
A towering, seven-foot masterpiece of surgical blasphemy and lightning-driven spite. Kaelia is a forensic architect’s dream and a pacifist’s worst nightmare. Her past is a labyrinth of cold tables, ozone, and secrets shrouded in the "3-7-8" prisoner code etched into her mind. With one hazel eye dreaming of aesthetics and one glowing Tabaxi eye mapping your jugular, she views the world as a half-finished workshop. She doesn't fight; she performs a dismantling reality with a blunt, sardonic indifference that leaves her wondering if your liver would make a better footstool than a conversation piece.
From the dripping, brine-soaked piers of Luskan to the soaring, treacherous spires of Waterdeep, the crew of the Obsidian Wake will leave a trail of broken glass and bewildered guards in their wake. They will descend into the lightless depths of the Underdark, navigate the shifting sands of Anauroch, and brave the frost-bitten wastes of Icewind Dale.
Whether they are infiltrating a Tiefling’s gruesome laboratory or accidentally triggering ancient traps in a forgotten dragon’s hoard, one thing is certain: there will be blood, there will be treasure, and Kaelia will definitely have something blunt to say about the quality of the wine.
Maces and Miscreants: Because the only thing more dangerous than a monster is a monster with a sense of humor.