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The Traveler's Time

AdiMaawatan
Time is not a river. It is a road… and everyone walks it without knowing where it ends. Invited— when Natalak is drawn from his world and set upon that road, he is not given a mission or a crown but free will of choosing. He instead, he is placed into Vashkeil, a land governed by systems older than morality itself. Vashkeil is a land of guilds, gods, and empires bound together by trade, magic, and fragile balance. As wars rise and ancient forces stir, and unseen mechanism turns, Natalak moves through the conflict himself moving through wars he did not begin and decisions he cannot escape. It follows a man who doesn’t seek power. Rather, he seeks understanding. This is not a tale of conquest, but of traversal. And on this travel draws many things. The Traveler’s Time is a slow-burning epic about existence, consequence, and the cost of asking “why.”. It tells a man who walks the road between law and chaos, fate and destiny, searching for meaning in a world where every answer carries a cost. ******************************************************************* The Traveller's Time and the world of Vashkeil are inspired and influence by classic CRPGs such as Baldur's Gate I & II, Neverwinter Nights, Icewind Dale, and other classic role-playing games, as well as the atmosphere and lore-driven storytelling of The Elder Scrolls. Vashkeil is a world shaped by history, myth, travel, and companionship. Vashkeil is a world shaped by history, myth, travel, and companionship. Enrich by Cordilleran folklore, language, tradition and history. It is a world that existed long before Natalak arrived and will continue long even after his journey ends. It is a world that existed long before Natalak arrived and will continue long even after his journey ends.
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