Cherreads

Chapter 47 - Fight

I remain prone because gunshots can attract other players.

I hold still for about 4 seconds.

I hear nothing near me.

Safe to move.

I stand up and continue down the slope toward the area.

I run on grass but still check left and right frequently while moving.

As I approach the houses, I go crouched again.

I lean peek corner of wall before entering house.

Inside room — body collapsed on floor, M16A4 and some ammo on ground.

I don't take the M16 since I already have M416.

I collect 5.56 ammo.

I step back outside.

Circle moves.

Next safe zone shifts slightly north.

I have to move.

I rotate along the side road, staying close to walls and fences when available.

When I cross a narrow path, I hear sudden single gunshot behind me from higher elevation — sound clear crack — likely someone with DMR or bolt-action.

Bullet passes close, impacts dirt near left side.

I instantly sprint zig-zag pattern across road to break line-of-sight.

I duck behind a half wall.

I keep M416 ADS up.

I look toward opposite ridge direction.

I can't see him exactly, but I saw muzzle flash silhouette earlier at top tree line for a very brief moment.

Distance maybe 200-250m.

If he has bolt, he will chamber next round — small window of time.

I crouch lean peek left quickly.

He appears again half body near tree.

I fire burst.

Shots land on tree bark. Miss.

He fires again — bullet hits wall edge near my cover.

I decide to reposition.

I run right side along wall.

I find a small drainage ditch and go prone there.

He cannot see this position now because terrain dips down.

I reposition further right in prone crawl.

I reach small bush patch area.

Now I peek again slightly upward.

He is still at same tree, but seems like he is scanning different angle — maybe he lost visual on me.

Good.

I aim again.

I time his lean.

He shifts left slightly.

I fire full controlled burst.

tap tap tap tap tap

Blood flick visible — direct hits to torso and possibly shoulder.

He tries to retreat behind tree.

He is wounded.

He might heal.

If he heals — he will be static target for few seconds.

I fire again at tree edge, anticipating his position.

Hit marker blood appears again.

He falls.

Kill feed confirms.

I stay prone 3 more seconds to check if any second shooter responds.

Nothing.

I get up.

I move north direction toward next safe zone.

While running closer to tree line — I hear far vehicle engine again — same buggy engine type — possibly same player who escaped earlier or another one who found buggy in same direction.

Engine gets louder.

Vehicle comes from slight left angle.

Driver sees looted area bodies and slows for half second.

I immediately ADS M416 2x on him.

I fire full burst.

Bullets hit front hood and windshield.

He speeds up again to escape.

I fire again — I see one blood flick on driver.

He swerves and drives away downhill.

I don't chase.

I maintain rotation toward zone edge.

When I get close to zone boundary — I crouch again.

I reach stone wall and stay behind it for cover.

I check map quickly.

There is a small compound positioned at left hill side.

Probably players there.

I move slow toward it.

As I approach — I hear two footsteps inside compound — one heavier, one lighter.

Two players inside.

I crouch behind wall.

I raise M416.

I prepare for possible double engagement.

---

I hear one of them open a door inside the compound — wooden hinge sound.

Other footsteps reposition slightly on solid floor surface — maybe tiled or concrete type.

Two players.

Inside.

I stay crouched behind exterior stone wall.

I lean left slowly.

There is one small window on nearest building.

I see faint shadow movement inside from that window.

Distance approx 9-10 meters.

I switch to UMP for tighter hipfire in close.

I keep crosshair fixed at chest level of doorway height.

I step one step forward silently.

No sprint.

I hear one of them reload — AR reload sound, likely 5.56 gun.

Reload means his magazine is empty or low.

This is good timing.

Second footstep is closer to door.

I move two steps forward fast — then crouch near door entry.

Door swings open suddenly.

Player #1 walks through.

He doesn't expect close presence.

I full spray UMP at his upper body.

tat tat tat tat tat

He drops instantly, body falls forward.

Player #2 hears shots — heavy sprint footsteps inside — he is rushing out.

I switch to M416 immediately because need faster kill time.

I hold angle on doorway.

He appears half body — he jumps slightly sideways to avoid predictable exit line.

I fire controlled burst.

tap tap tap

He returns fire — one bullet hits left arm area, small red indicator.

I continue burst.

He drops.

Double elimination.

I step into compound and close door behind to reduce visual exposure.

I move to corner behind cabinet to heal.

I use first aid kit.

Bandage not needed.

Health returns to full.

I loot bodies.

Loot gains:

Level 3 backpack

Level 3 helmet (74 durability)

Vertical grip

5.56 ammo +120

Energy drink x2

Frag grenade x2

I equip vertical grip on M416.

I reload both guns to max capacity.

I drink one energy drink to maintain boost in case sprint needed.

I crouch near window and check outside view.

Circle is closing again.

Next zone shifts slightly east of current position.

I must rotate again.

I exit compound wall from opposite side.

I follow contour of terrain downward slope.

I hear distant single rifle cracks in direction ahead — likely engagement between 2 players.

I stay low.

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