I switch to full sprint mode — I run around building fast and reach main door.
I stop before entering and lean right.
The staircase is directly in front.
I see him coming down the stairs holding a gun — he is half mid-step.
He sees movement and tries to ADS — but I already start firing.
tat tat tat tat tat
Full UMP spray.
He drops on staircase.
Kill feed shows elimination.
body falls sideways on stairs
I go upstairs to loot.
---
footstep from distance — outside
I stop immediately.
Another set of footsteps — not sprinting — walking pace — approaching from the opposite side of the cluster.
He is not inside building yet.
Probably crossing street or alley.
I switch to pistol for faster switch chance in case of immediate close contact.
I crouch behind upstairs cabinet.
I hear his footsteps moving around outside ground level — he's checking exterior.
He might have heard the gunfight and came to third party.
I crouch closer to window frame and look downward slightly.
I see his movement now — single player — wearing dark jacket — he is aiming at the building door.
He is waiting for someone to exit.
He doesn't know I have high ground on him.
I switch back to UMP.
I aim downwards through window.
I fire small burst — bullets drop downwards trajectory.
Hits connect.
He tries to run right behind cover of low concrete wall.
I track movement and fire again.
Down.
Second kill.
I stay in window position for three full seconds to re-check if there is additional movement.
None.
I go back to the staircase body loot.
Looting:
M416 (full)
5.56 ammo 80
2x scope
level 2 vest (62 durability)
1 painkiller
1 energy drink
I drop P1911 pistol because I don't need it now.
I equip M416 with 2x.
I attach quickdraw SMG mag to UMP.
I reload both guns fully.
I check again outside.
Silence for now.
I open map.
Circle is north-east direction.
I mark a route to go toward a compound with small sheds and broken tractor models about 300-350 meters away.
I exit building.
I crouch move along wall to avoid silhouette exposure.
I hold M416 out now because mid-range might be needed.
I move through alley.
When I reach other end of alley — I hear vehicle engine faint in distance — sounds like buggy — direction approx 200 meters left.
I crouch and hold.
Engine sound increases.
Buggy comes into view from tree line — one player driving, heading toward road intersection.
I ADS 2x scope — slight lead needed because buggy is moving.
I fire short bursts.
Bullets hit metal body of buggy — sparks visible.
He swerves slightly to right.
I keep firing controlled bursts.
I see blood spray — one hit confirmed on driver.
He speeds up away.
He escapes.
I don't chase because open field would expose me.
I reposition to a low trench ditch area near tractor.
I go prone for few seconds to monitor sound.
No immediate movement.
I stand again.
I start rotating toward small shack cluster.
Halfway there — I hear single footstep sound to my right, very close — maybe 10 meters behind a haystack.
Not above. Not inside building.
Ground level.
10m max.
I crouch instantly.
I slowly peek right.
I spot half body behind hay bale.
He is crouched too.
He is looking opposite direction.
He thinks threat is in his front side.
I take M416 and fire controlled burst — aiming upper torso.
He drops immediately — instant kill.
---
I look around for any other movement.
None.
Now I move toward the shack cluster.
There are two shacks — one metal, one wood.
I aim at metal shack window.
I don't see silhouette.
I aim at wood shack door crack.
No movement.
I approach with crouch.
I lean peek door.
Inside wood shack — no one.
I go to metal shack.
Door closed.
I pause.
Door closed = could be unlooted or could be someone camping inside.
I do not open door straight.
I throw flashbang first.
I pull pin → short cook → throw → step left.
Flash pops.
I push door open and step sideways into shack.
Empty.
No player inside.
I loot two items inside:
1 first aid kit
60 9mm ammo (I skip this)
I hear another distant gunfight — single AR burst — maybe at ridge area north.
I ignore for now.
I decide to rotate toward small hill to gain high ground view.
I hold M416 ready.
I move towards hill, staying close to tree lines.
—
---
I stay close to tree trunk cover and climb the small hill incline in a crouched walk, not sprinting.
I don't want to generate clear movement audio.
When I reach the top edge of the hill, I stop before fully cresting.
I go prone at the last slope angle so that only my head can see over the ridge when I tilt up.
From here I have visual on:
a road segment down below
a small fuel station structure further right
three small houses near the gas station
I take 2x scope and scan slowly.
I see open field to my left — no movement.
I see no player near the gas station pumps.
But I do see a sedan parked near the houses, slightly angled like someone braked there recently.
Vehicle orientation suggests someone parked for loot, not random spawn.
I hold M416 steady.
I scan windows of nearest house.
2nd window: no movement.
3rd window: curtain asset not present, open view inside.
There is a player crouched near a table, picking loot.
He is facing away from me.
Distance approx 150-160 meters.
I adjust my aim slightly upwards to compensate for distance with 2x.
I fire short bursts:
tap tap tap tap
Blood flicker confirms hits.
Player remains crouched but turns to face left side — confused.
I adjust aim slightly again, fire second burst.
He drops.
Kill feed confirms elimination.
