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Chapter 302 - UK:GSW Chapter 302: Uchiha Kei’s Ambition, Game Platform Opening

UK:GSW Chapter 302: Uchiha Kei's Ambition, Game Platform Opening

For Uchiha Kei, opening the map editor was actually about inducing and releasing players' creativity, laying the groundwork for the subsequent official release of the Genjutsu game's development tools.

Yes, Uchiha Kei was no longer content with creating Genjutsu games himself; he wanted the development of Genjutsu games to become something that this era, this shinobi world, possessed.

If a market only had Uchiha Kei alone, even if he could act as a plagiarist, it was destined to become stagnant one day. Only by letting others join and develop this market together, turning this Red Ocean into a thriving scene where everything competed to flourish.

As mentioned before, aside from being a game producer, Uchiha Kei was even more of a player. Although he would play the games he made himself, he completely lacked the passion that came from playing games made by others.

If he continued to maintain the current state, Uchiha Kei felt that he would sooner or later lose his passion for games. Therefore, he wanted to keep that passion.

Bringing Jiraiya into his game production camp was an attempt, and the results proved effective. At least, although the storylines of the games Jiraiya made were rather pretentious and melodramatic, they did indeed bring him the surprise of a brand‑new experience.

Moreover, the game production system had never restricted Uchiha Kei from opening up the creation system; it could even be said that it wanted others to join the brand‑new game platform created by Uchiha Kei, because this was something a top‑level game producer must possess.

This had long been reflected in the game world on Earth. The game platform was the strategic stronghold that all the top companies fought over. It could be said that they fought until rivers of blood flowed, cutting at each other using tactics that harmed the enemy a thousand but cost themselves eight hundred.

With such fierce competition, those with vision all knew to cling to the platform tightly, even if they bled profusely; what did Uchiha Kei have to be afraid of?

His Genjutsu game platform was an exclusive platform based on the spiritual network system; without the spiritual network system, it would be impossible to complete the creation of Genjutsu games at all.

In other words, Uchiha Kei possessed the most core interpretation rights and could control all the Genjutsu game releases, equivalent to being the absolute god of this platform.

Under such circumstances, what was there for Uchiha Kei to worry about?

Or rather, what Uchiha Kei needed to worry about was never the appearance of competitors, but whether the people of the shinobi world could control the creation of Genjutsu games and create works that would make him feel immense joy and make his eyes light up.

After all, an "art master" like Jiraiya was truly an art master in the shinobi world and was among the top in creative ability.

Taking Jiraiya as a benchmark, one could see how weak the shinobi world currently was in the ability to create Genjutsu games. If the creation rights for Genjutsu games were directly opened up, the market would definitely be filled with all kinds of shoddy works. That would definitely not make Uchiha Kei's eyes light up, but would instead make his vision go dark.

Therefore, in order to prevent the Genjutsu game market from directly becoming miasmal, Uchiha Kei first opened the "Shinobi Continent" map editor. After the players understood the editor, studied this thing thoroughly, and displayed their creativity, those truly talented people would inevitably stand out.

At that time, Uchiha Kei could directly find those talented people and open the Genjutsu game production functions to them, letting them fully display their talents.

Similarly, he could also bring those people together to form a large team, and then create a truly super‑large game with them, creating a game world that would make his blood boil just by thinking about it.

For example...

An incomparably realistic version of a Warhammer world, an immortal cultivation world, a fantasy world, and so on.

Although the spiritual network system actually had corresponding modules, the size of those modules was also limited, and they were still far from the incomparably realistic experience that Uchiha Kei wanted. If he had to make it by himself, who knows how long it would take—maybe the year of the monkey—before it could reach what he had in mind. Therefore, he really needed an elite team to help him.

Of course, this was only Uchiha Kei's grand plan. When it could actually be done and to what extent would depend on the developments to come and the feedback from the people of the shinobi world.

Furthermore, this was also an exploration of the system's functions, to see what kind of reward the system would give after opening up the creation of the game platform like this—yes, Uchiha Kei could confirm that doing so would yield a reward because he had asked the system. The feedback the system gave was that after opening the platform, inviting more people to join the creation, and creating excellent games, corresponding achievements would be completed, and those achievements all had corresponding rewards.

It's just that the system's requirements for game quality were quite high; no matter how many shoddy games there were, they would not earn a reward. This was also the reason why Uchiha Kei first offered the game editor as a test and then released developer slots depending on the people.

The purpose was to ensure the healthy development of the game market by raising the threshold.

Of course, this would not be maintained forever. After the initial development of the game market, after cultivating a group of excellent creators among the creator community and producing some excellent works, he would still fully open up game development.

Because the game market could not always remain classic and excellent. New blood had to be injected to keep the market active, and the competitive nature could also force creators to continuously improve the quality of their games.

Although doing this would inevitably produce some bad effects, such as some people only wanting to use Genjutsu games to make money, the advantages still outweighed the disadvantages.

Moreover, the person who controlled this game platform was Uchiha Kei, and the final interpretation rights were also in his hands. At that time he could set rules for the game platform; everyone would have to create games under these rules, and if anyone dared to violate them, he would dare to crush them.

Therefore, Uchiha Kei could be said to have full confidence in the development of the Genjutsu games to come and was not afraid that problems would arise.

————

Not long after, the exhibition match finally ended.

The victor was Minato Namikaze.

The key to deciding victory lay in the matter of fighting the Tailed Beast.

In the end, because Naruko's preparation was insufficient, she was somewhat impatient and couldn't stay calm. Her attempt to capture and seal the One‑Tail failed. After paying a considerable price, she only managed to kill the One‑Tail once.

Although she obtained a lot of resources and excellent equipment, the huge loss meant she could only control her own forces to go back to recuperate and quickly replenish her troops.

It was during this time that the well‑prepared Minato Namikaze controlled his own army to attack the revived One‑Tail.

In the end, after also paying a considerable price, Minato Namikaze successfully sealed the One‑Tail, turning one of his own war heroes into a Jinchuriki.

The developments that followed were simple. A Jinchuriki had such a huge advantage in the game, especially on a one‑on‑one battlefield. Whoever obtained a Jinchuriki basically booked the final victory.

Even though Naruko had already replenished her troops in time, brought a large army over, and Minato Namikaze had only remnants of an army left, the final result was still Minato Namikaze's victory—when the Jinchuriki completed Tailed Beast Transformation and then, with Minato Namikaze directing and commanding the One‑Tail to bombard wildly, the army that Naruko had painstakingly amassed collapsed.

This directly allowed the audience on site and those watching the live broadcast to see the horror of the Tailed Beast.

Although, for the sake of gameplay, the power of the Tailed Beast had actually been weakened—at least the range of destruction of the Tailed Beast Bomb, that big move, was not as exaggerated—it still made people gasp repeatedly in shock and be astonished.

After all, the fact that one Tailed Beast Bomb could wipe out the power of a ninja army of over a thousand people was really too scary, and in the game, wanting to destroy a thousand‑strong army was not a simple matter. At least previously it required a brutal fight before a ninja army of over a thousand people would be killed.

Even the top‑tier skills that those war heroes possessed after leveling up fully could only kill at most hundreds of people at one time, and this still had to be an ultimate skill with an extremely large attack range; ordinary skills could not do this.

By the way, according to the population limit in the game, if a player wanted to form a reasonably configured army, the number of troops would be at most on the scale of five thousand people.

Of course, one could also set the population limit and other things themselves, but the default population limit in the game was just that much.

Therefore, even if Naruko maxed out her army numbers, when she encountered a Tailed Beast that could wipe out a thousand people at once, she could only be depressed and get wiped out.

By the way, a Jinchuriki could not be used casually either. If a war hero serving as a Jinchuriki had a low level, the classic shinobi world matter of a Jinchuriki going berserk would be triggered. The player would be unable to control the berserk Jinchuriki, and the Jinchuriki unit would directly become an enemy unit during the berserk process and then start to crazily attack friendly forces.

This could be considered a tribute to the classic. Players would also naturally accept this setting, ensuring that a battle at least had to be fought to the later stages before the war heroes' levels rose enough for players to create a Jinchuriki, rather than trying to create a Jinchuriki from the start and then, when everyone had not yet fully developed, letting one side obtain an absolute strategic advantage.

For example, in a team match, one camp could completely use concerted cooperation to create a Jinchuriki in the early stage of the battle and then achieve a decisive kill of the battle. That would make the game completely turn into a Tailed Beast scramble.

It could be said that this setting ensured that players had to fully develop before they could create a controllable Jinchuriki.

Of course, this also avoided a battle turning into a boring tug‑of‑war bladder game—when a Jinchuriki that could influence the battle was created, it meant that one side had gained an absolute military advantage, forcing the battle into the decisive stage where victory and defeat would be decided.

In fact, ordinarily speaking, in many cases players would not endure until the time of creating a Jinchuriki before deciding victory or defeat.

For example, in this exhibition match, if they had fought without holding back, Minato Namikaze without sandbagging could have knocked Naruko down very early.

Although in the game victory and defeat were not determined by the player's personal strength, in terms of command ability, Nawaki, as Naruko's true body, was far inferior to Minato Namikaze as he was now; the two were not players of the same tier.

Therefore, in this duel Minato Namikaze was truly holding back throughout.

Of course, this was an exhibition match; the real task requirement was not to determine a winner, but to perform and show the game's charm to the players. In this regard, Naruko and Minato Namikaze both perfectly completed the task Uchiha Kei had given them.

When the exhibition match ended, and Naruko and Minato Namikaze exited the game and went on stage together to give their thanks, the audience at the venue gave enthusiastic applause and cheers. And the people the audience rooted for on site were not just Minato Namikaze; Naruko also garnered many supporters.

Moreover, under the instructions of Uzumaki Kikyo, who had transformed into a media queen, a photo of this moment was preserved, and in the special extra issue of Uzumaki Weekly printed for this press conference, this photo would become the headline cover of the extra issue.

And thus, the press conference officially ended. With cheerful music, the closing ceremony ended, and next came the pre‑experience segment that followed every press conference.

At the same time, the shops of the major Konoha game guilds also switched on the selling mode, announcing the official release of "Shinobi Continent."

At the same time, the ladder ranking system was opened along with the Genjutsu network. As long as one was within the signal range of the Genjutsu network, one could link to this brand‑new thing and check the rankings.

Of course, because the ladder ranking system had just been updated, no one could yet be seen on the rankings. All players were also at the initial "Ninja Academy graduate" tier, and the ladder system currently only had "Shinobi Continent" and "Ultimate Storm" running; there were no other games.

Players would need to gradually advance from Ninja Academy graduate to Genin, then to Chunin, Jonin, Elite Jonin, Kage, Super Kage, and the Six Paths representing the strongest.

Basically, it directly used the level divisions of the power tiers in the shinobi world from many fan works that Uchiha Kei had read in his previous life.

This could also be said to satisfy Uchiha Kei's wicked sense of humor and also allowed the people of the shinobi world to understand at a glance.

Although the terms Super Kage and Six Paths might make people somewhat confused at first glance, the literal meaning was still understandable—Super Kage goes without saying; it means surpassing the Kage. As for the Six Paths, it could also be understood because the legend of the Sage of Six Paths had always existed. Even if many people didn't know, just ask and there would always be someone who understood.

What's more, those who could play Genjutsu games now were all people with some knowledge, so Uchiha Kei didn't need to worry about popularization in this regard.

Then, under such circumstances, some people at the press conference site immediately chose to experience the new game. The ordinary guests were naturally decided by drawing lots.

Of course, players who didn't draw a lot didn't need to worry; they could simply go buy the game. Those who had pre‑ordered could even play it at the first moment.

In fact, among the audience on site, someone had already directly given up their trial slot and had gone straight to the Konoha game guild to use their pre‑order slot to get their copy of the game to go home and play.

As for the VIP guests, they decisively chose to go to the place arranged by the official side and directly begin their own game careers.

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