Chapter 191. Morphtronic Deck Guide! "Smoke Grenade of the Thief" Hand-Rip and Negate Board Showcase!
For the first time, the old-guard duelists across all Duel Worlds felt the unreality of Dueling.
And also.
The collapse and bewilderment toward Dueling!
Yes.
Whether it was Yugi Muto and Seto Kaiba,
Or Jaden Yuki, Yuma Tsukumo, and the other protagonists and deuteragonists from the other worlds—
At this very moment,
Even after the video had fully ended,
They still couldn't calm the turmoil in their minds and emotions for a long time.
A Duel?
Is this still a Duel?
Is this… still within the bounds of Dueling?
This can totally be categorized as a performance, right!
In the DM world.
After a sharp intake of breath, Solomon Muto spoke slowly.
"Duelists nowadays! They've already reached this level?"
"Ah, I'm old, truly old! This old man."
"I can't understand it anymore."
Solomon Muto's words made Joey Wheeler and Tristan Taylor at his side twitch at the corners of their mouths.
It's not just the old man who can't understand!
Even we young guys can't make sense of it at all!
From the initial two copies of Morphtronic Celfon,
To the subsequent continual rolling and snowballing of resources and advantage,
And then to the final infinite loop and the declaration to seize the opponent's cards!
It's fantastical—yet real!
In GX.
Jaden Yuki and Dr. Crowler had managed to come back to themselves.
But the two of them, and the other duelists, still felt it was unrealistic, like some Arabian Nights tale!
The opponent's Deck—taken entirely over to his hand?
They even had a plan to strip the opponent's opening hand!
What's even more over the top is—
They also considered using the opponent's Deck's Spells/Traps with Gift Exchange and Primal Seed to seize more!
Kicking a man when he's down!
Purely kicking a man when he's down!
In the 5D's world.
As a Morphtronic user, Leo,
When the video finally ended,
Felt strangely unfamiliar with Morphtronics!
Is this—
Morphtronic?
Are we sure this is Morphtronic?
Is this still the Morphtronic he knows?
Two Celfons frantically "left foot on right foot" spiral to the heavens!
Resource rolling, Links, Synchros, infinite loops!
Are all of these really possible starting from just those two Celfons?
"Impossible! This isn't Morphtronic power!"
"No! Morphtronics aren't played like this!"
The more Leo thought about it, the more he lost control of his emotions.
Meanwhile, Yusei Fudo and the others wore complicated expressions.
Indeed.
This was specialized entertainment; even the time needed to complete the whole line was a problem.
So here's the question.
What does a real Morphtronic deck actually look like?
In the main world.
Sei Yuki had already taken in all the feedback from the Duel Worlds after watching the short video.
And the 5D's world was the most agitated of all!
Leo was questioning life! His Morphtronic worldview shattered!
Yusei Fudo's expression was complicated; it seemed even he had been thrown off by such a Duel!
Akiza Izinski looked dumbfounded, unable to believe someone could be even more "witch-like" than her Black Rose Witch!
And from their chat,
Sei Yuki also noticed they seemed very interested in a standard Morphtronic build!
"In that case."
"Let's look for one."
After thinking it over for a moment, Sei Yuki settled on the next video topic!
Very soon!
Search completed and confirmed.
The title appeared!
"Morphtronic System Guide! Minor Shock: Hand-Rip Plus Negate Board!"
The content explanation began quickly from the Morphtronic-player video host!
Morphtronic Player: "Welcome back tonight, duel heads, to learn some tech!"
Morphtronic Player: "Today I'm bringing you a deck guide for Morphtronics!"
Morphtronic Player: "I trust everyone's familiar with this engine!"
"But here's the question—why is it that in the current metagame we rarely see Morphtronic duelists?"
"First point: the deck's power skews toward casual; even a competitive Morphtronic build has limited strength!"
"Because the entire line relies on the two copies of Morphtronic Celfon!"
"Second point: time. Online time limits make it easy to rope out."
"If it's for offline casual play, it still loses to hyper-meta decks."
"So very few people pilot a Morphtronic 'specialty' deck."
"Third point, Morphtronic...."
In the short video,
The Morphtronic player leisurely laid out the preface and disclaimers for the deck.
After listening,
The other worlds didn't feel much.
But Leo in the 5D's world felt a huge pile of salt poured directly on his wounds!
Huh?
Is what this video host says true?
His Morphtronics!
It really didn't seem as popular as the decks of Yusei, Jack, and Crow!
Huh?
In the high-tier world, are Morphtronics this low-heat?
Thinking that,
Leo's expression twitched—he was completely numb.
Morphtronic Player: "With that explained, let's look at the Morphtronic core."
Morphtronic Player: "Card #1! Morphtronic Celfon!"
Morphtronic Player: "I think everyone knows the effects—while in Attack Position, roll a die, then Special Summon from your Graveyard 1 Morphtronic whose Level is less than or equal to the result, and you gain LP equal to the result × 100!"
"In Defense Position, roll a die, then reveal that many off the top of your Deck and send 1 Morphtronic among them to the Graveyard; return the rest to the top or bottom in any order!"
"Card #2! Morphtronic Smartfon!"
"In Attack Position, roll a die, excavate that many from the top of your Deck, then Special Summon a monster!"
"In Defense Position, after rolling, you only check the top card of your Deck!"
"Card #3! 'Gizmek' — the laptop unit!"
"When Normal Summoned, add 1 Level 1 Machine from your Deck to your hand."
"Tribute this card; Special Summon 1 Morphtronic from your hand. Then you can Special Summon 1 'Gizmek' trailer from your hand or Deck."
"As for Spells/Traps! You can run dice-support cards like Dice It, Morphtronic Repair Unit, Dice Dungeon, and so on!"
"The main goal is to dig into Morphtronic Celfon!"
"Because once we have Celfon, everything about building the board becomes possible!"
"The focus is actually the Extra Deck lineup!"
"That is—what kind of going-first board should the Morphtronic system aim for?"
"First, Baronne de Fleur—omni-negate with destruction."
"Borreload Savage Dragon—effect negate."
"Hot Red Dragon Archfiend Abyss—effect negate."
"Naturia Beast—Spell negates plus self-mill."
"Naturia Barkion—Trap negates plus self-mill at the cost of banishing from your Graveyard."
"Adamancipator Risen – Raptite—Quick effect banish (with WIND in the Graveyard)."
"Relinquished Anima...."
As the Extra Deck cards were introduced one after another,
Along with explanations of other synergy engines,
Duelists across all worlds were already showing thoughtful looks.
Those "strong cards" for Extra Deck investment!
They were all old acquaintances!
Or rather!
Many of them were staples for high-power going-first boards!
Viewed like this!
Morphtronics also fall into the category of a combo deck that explodes into a negate board!
It's just unlike "Stardust/Resonator"-style builds with a very dense in-archetype core!
And what Morphtronics rely on…!
Turns out it's entirely a bunch of other engines' boss monsters!
There isn't even a single Extra Deck piece that's truly Morphtronic-branded!
If you have to count one!
Power Tool Braver Dragon, maybe?
"Uh—here's a joke: in a Morphtronic deck, the Morphtronic core is one-third of the cards."
"Looks like most of the in-archetype stuff is pretty bricky; the focus is just these few, huh?"
"Whew—let's see what kind of 'flower tricks' this engine can bloom into."
"There are already a lot of tricks; the main thing is how competitive the power really is."
The group chat quickly turned into a cacophony of discussion.
They chatted while listening to the video host's breakdown.
Morphtronic Player: "Explanation done!"
Morphtronic Player: "Next up is a combo showcase!"
Morphtronic Player: "If Smoke Grenade of the Thief weren't Forbidden!"
"Then going first with no interruptions would be hugely advantaged!"
"For example, we first activate the Spell One for One!"
"By its effect, we Special Summon our first Morphtronic Celfon from the Deck!"
"Then we Normal Summon the second Morphtronic Celfon from hand!"
"Use Celfon #1 to Link Summon Linkuriboh!"
"Celfon #2 rolls to pull back Celfon #1!"
"Linkuriboh and Celfon #2 Link into Barricadeborg Blocker!"
"Celfon #1 pulls back Celfon #2!"
"Celfon #1 and Barricadeborg Blocker Link Summon Mecha Phantom Beast Auroradon!"
"Activate Auroradon to generate three Tokens (Machine/WIND/Level 3/ATK 0/DEF 0)!"
"Tribute Auroradon and a Token to Special Summon Mecha Phantom Beast O-Lion from the Deck!"
"O-Lion and a Token Synchro Summon!"
"3 + 2 → Level 5! T.G. Hyper Librarian!"
"O-Lion's GY effect creates a Level 3 Token!"
"Celfon #2 pulls Celfon #1!"
"Celfon #2 and the Token Synchro Summon!"
"3 + 1 → Level 4! Herald of the Arc Light!"
"Librarian effect: draw 1!"
"Celfon #1 pulls Celfon #2!"
"Celfon #1 and the Token Synchro Summon a second Herald of the Arc Light!"
"Librarian effect: draw 1."
"Celfon #2 pulls Celfon #1!"
"Celfon #2 with Herald of the Arc Light Synchro Summon!"
"4 + 1 → Level 5! Garden Rose Maiden!"
"Librarian triggers: draw 1!"
"Celfon #1 pulls Celfon #2!"
"Celfon #1 and Garden Rose Maiden Synchro Summon!"
"1 + 5 → Level 6! Gaiarmor Dragonshell!"
"Librarian effect: draw 1!"
"Celfon #2 pulls Celfon #1!"
"Celfon #2 and Gaiarmor Dragonshell Synchro Summon Level 7 Ancient Fairy Dragon!"
"Librarian effect: draw 1!"
Numb!
The scalp-tingle returned!
Seeing the Celfon showcase again,
All the old-guard duelists felt their whole bodies go numb!
Agony!
Too agonizing!
Why wasn't Celfon Forbidden!
Just two Celfons can infinitely hop and start spiraling, farming resources and generating card advantage!
It must be said here!
T.G. Hyper Librarian deserved to be Limited!
If it weren't limited, you can't even imagine what would happen!
And that's not all!
The key is Life Points!
Every activation dragged along LP recovery!
Which meant, in the matchup, you were already far ahead from LP alone!
Doubling up is even possible!
Let alone that you can still continue making a board after!
Morphtronic Player: "Then activate the Field Spell Black Garden; after Ancient Fairy Dragon pops it, search Therion Discolosseum from the Deck!"
Morphtronic Player: "Activate it to search Therion 'King' Regulus from the Deck!"
Morphtronic Player: "Then we activate the Field Spell Secret Village of the Spellcasters!"
"Celfon #1 pulls Celfon #2!"
"Celfon #1 with Ancient Fairy Dragon Synchro Summons a Level 8!"
"Chaos Ruler, the Chaotic Magical Dragon!"
"Celfon #2 pulls Celfon #1!"
"Celfon #2 with Chaos Ruler Synchro Summons the Level 9 Power Tool Braver Dragon!"
"Braver's effect—choose these two Equip Spells from the Deck!"
"#1: Rod of Silence – Kay'est; #2: Smoke Grenade of the Thief!"
"Because of the Equip effect of the first card, after we destroy Smoke Grenade of the Thief, we look at the opponent's hand and make them discard 1…!"
"Celfon #1 pulls Celfon #2!"
"Celfon #1 with Chaos Ruler Synchro Summons the Level 10 Baronne de Fleur!"
"Celfon #2 pulls Celfon #1!"
"In the GY, Chaos Ruler's effect—banish 1 LIGHT and 1 DARK to Special Summon itself!"
"Then use Celfon #2 and Chaos Ruler to Synchro Summon Infernoble Knight Emperor Charles!"
"Banishing Garden Rose Maiden from the GY revives Gaiarmor Dragonshell!"
"Gaiarmor Dragonshell with Celfon #1 Synchro Summons Naturia Landoise!"
"Therion 'King' Regulus we searched—target Power Tool Braver Dragon in the GY to equip, then Special Summon itself!"
"Next, activate Infernoble Knight Emperor Charles to equip the Smoke Grenade of the Thief from the GY!"
"Then Charles triggers again to destroy Smoke Grenade and rip 1 more card from the opponent's hand!"
"On the opponent's turn, we trigger Charles again to equip Smoke Grenade!"
"Then pop it again to rip 1 more card!"
"That's a total hand-rip of 3 cards!"
"Negates plus hand-rips—Morphtronic's going-first board is demonstrated."
"Understanding it shouldn't be hard, right?"
End of 3.3.
Compared to earlier, this was much easier to digest!
And this competitive Morphtronic board!
Also left quite a few old-guard duelists pale, nearly tilted!
Secret Village of the Spellcasters—locks the opponent's Spells!
Naturia Landoise—send a Spell from hand to negate a monster effect and destroy it, with no once-per-turn!
Therion 'King' Regulus—one omni-negate!
Baronne de Fleur—one omni-negate!
Just these four cards' restrictions and locks and negates—
Already made the old-guard's backs go cold; they couldn't find an angle to break in at all!
Morphtronics!
Why aren't they like we imagined?
Are we sure this is a casual deck?
Why is the board so absurdly strong after combo?
Spell lock! If the opponent wants to break it, they have to clear the Field Spell with something that isn't a Spell!
But here's the problem!
If you want to activate monster effects, you have to first answer Naturia Landoise!
To answer it?
You still have to push through Baronne and Regulus's negates first!
After the nesting dolls—
You still get your hand shredded by 3 cards before you even try to break the board!
Thinking that, the old-guard completely tilted!
Morphtronics building such a board—your opponent can't even play Yu-Gi-Oh!, can they?
In the 5D's world.
Leo, who originally thought the Morphtronic core's final board would be weak,
Now stood there like he'd been struck by lightning!
Uh… this looks—
Pretty strong, doesn't it?
Where is this weak?
With that many negates on board, the opponent can't even play Yu-Gi-Oh!, right?
After swallowing hard, Leo suppressed his shock!
He finally understood!
The ultimate goal of playing Yu-Gi-Oh! seems to be to make sure your opponent can't play Yu-Gi-Oh.
Yu-Gi-Oh. Is a single-player game!
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