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The Chronicle of Ashes

Auxiliary Chapter – Chronicle of Ashes.

The World Before Names

Before kingdoms learned to write their borders and before gods learned fear, the world existed as Erdveil—a breathing land of mana, instinct, and hunger. Mountains walked. Seas remembered voices. Shadows obeyed no master. Every being lived by a single law:

Survive, or become an appetizer

In that era, death was not an ending. It was a transaction.

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The Age of Beasts (0–900 A.B.)

The first rulers of Erdveil were not kings but Primordial Beasts—creatures born directly from the planet's will. Among them were:

Syracuse, the one who ruled the sky for ages.

Poerin, the passive poison-blooded wanderer, whose flesh repelled all predators

Vorthrax, the World-Biter, who fed on continents.

Erandor, the ruler of underworld.

Ozerwhales, the ruler of deep seas.

Krazon,the guardian of oceans.

Lurgaeth, the Mire Sovereign, whose fallen body became the first swamps

Predators ruled absolutely—until greed turned inward.

The Great Territorial War erupted when the Beasts began hunting one another for traits, bloodlines, and evolution. For 5 centuries, Erdveil burned. Entire species vanished. Balance collapsed.later humans joined the war continuing the massacre for another 2 decades .

By the end, the Beasts were nearly gone.

The fall of demon kingdom and the annihilation of their race.

Humans renamed the world from Erdveil to the world of fantasia.

And in the silence they left behind, something older stirred.

From the deepest swamp, where rot learned thought, an Ancient Entity awakened.

Its name was never meant to be spoken.

Scholars later called it:

⟡ K'RUTHEL — The Walking calamity⟡

K'ruthel did not hunt flesh.

It hunted souls.

Those who heard its voice were not chosen at random. The sound followed unresolved guilt, broken oaths, and souls attempting escape from consequences. To survive K'ruthel was to lose something irreversible—memory, emotion, years of life.

Many who encountered it survived physically… but never truly returned.

The swamps became forbidden.

And history learned fear.

(THE DAWN OF RACES)

With the Beasts gone, lesser beings rose.

Humans, fragile yet adaptable

Orcs, ogres,goblins,kobolts,undeads,leeches born from war remnants and beast blood

Elvarin, mana-sensitive forest dwellers

Durn, stone-blooded mountain folk

Noctborn, shadow-aligned humanoids

They formed settlements, then cities, then lies.

Trade routes cut through monster lands. Guilds were founded. Ranks were created to measure strength—and to give the weak the illusion of safety.

Thus began the Age of Structure.

Adventurers, Merchants & the Lie of Order

To cross Erdveil, threse powers emerged:

Generals the commander of knights.

Knights who sacrifice everything for loyaly.

Adventurers, who sold their lives for glory

Mercenaries, who sold morality for coin

Assassins who sells information and delivered death to anyone they get paid for.

Merchants, who uses and buys everyone

Nobles who have control over trades,market

Dukes who have control over territories.

Barons have control over soldier units.

King the one everyone kneel in front of.

The pope of the holy church. The one above all.

The Guild System was born.

Ranks—Iron, copper,Bronze, platinum,Silver, Gold,mythic,legendary, god slayer,—were not measures of heroism, but of survivability.

Merchants learned quickly:

Guards were shields

Mercenaries were bait

Slaves were used as currency

And monsters?

Monsters were profit.

The Ancient Entities (Recorded)

Hidden beyond ranks and reason, some beings never joined the world.

They watched it.

Known Ancient Entities include:

K'RUTHEL, The Lord of predators (Swamp)

AETHRYX, The Star That Fell Sideways (Sky Ruins)

MORVHAL, The Undying Archive (Buried City)

VELGORA, The Sleepless Sea Mother (Abyssal Depths)

THAUMIEL, The Witness Who Never Interferes (Unknown)

These entities do not conquer.

They are still waiting watching every move.

The Demon God Era (Unrecorded Years)

When races sought divinity, one being answered.

Not a god of salvation.

But of truth.

⟡ ZHAEROTH — Demon God of Consequence ⟡

Later known as the crimson sovereign.

Zhaeroth did not tempt.

He offered clarity.

"Every action has a cost. I merely ensure it is paid."

His followers were not cultists—but kings, judges, executioners, and broken heroes. Where he walked, empires stabilized… then rotted from within.

Eventually, the gods united to erase him.

They failed.

Zhaeroth was not destroyed.

He was sealed into history itself.

And every time the world demands payment—his shadow returns.

The Present Age — The Age of structure.

Now, Erdveil exists in fragile balance.

Trade continues.

Guilds lie.

(GUILDS & ORGANIZATIONS)

ADVENTURER GUILDS

Adventurers' Guild of Thornveil

The Bellwatch Accord

Iron Sigil Guild

Veiled Lantern Guild

Black Ledger Consortium

Silver Path Union

Marrow Trade Guild

Dawnsteel Guild

Iron Lantern Hall

Crimson Crest Guild

Azure Fang Society

Astrocreed guild

Red ogre guild

Beast slayer guild

The peace maker guild

The Rising sun guild

Blue rose guild

(MERCENARY GROUPS)

The Black spike Company

Iron Vultures

Red Banner Legion

The Broken Fang

Ashhound Battalion

Silver Noose

The Gravediggers

Black Coin Company

Gravebound Blades

Mudfang Legion

The Red Contract

Ashmark Sellblades

Iron Oath Breakers

(EVIL AND SECRET ORGANIZATIONS)

The Veiled Scripture

Ashen Covenant

The Bellbearers

Choir of the Hollow

Black Scripture of Nox

the spiders of abyss

The bloody hounds

(THE CONTINENTS AND REALMS)

Aethryndor

Velkaria

Morghaal Expanse

Thalos Reach

The Umbral Verge

Cindervale

Eryxion

Noxvarra

Eldermire

Vorthuun

Ashkrael Expanse

The Murkmarch

Blackfen Dominion

Sable Reach

Gravewater Basin

Thornveil Lands

The Withering Vale

Nocthar Swamp

(Kingdoms and Empires)

Kingdom of Halvarn

Velorian Crownlands

Ashkar Dominion

The Gilded Empire of Lorthane

Blackreach Sovereignty

Eboncrest Kingdom

Thirazel Accord

(ROYAL CAPITAL NOBLES)

Lord Caedric Varkhane

Duchess Elmyra Solmire

Marquis Thorne Blackveil

Count Rhael Nyxval

Lady Seraphine Morcant

Duke Alastor Eldrune

(THE LEGENDARY WEAPONS AND ITEMS)

Oathbreaker's Fang

Bell of Unending Echo

Gloomreaver

Bloodroot Spear

Voidglass Dagger

Poerin blood dagger

Veil of the Drowned

Ring of Rotbound Oaths

Crown of Murmurs

Lantern of True Death

Shadow Thunder Dragon Sword

Gravetoll Blade

The Spear of aerial

Mudscar Cleaver

Nightcoil Dagger

The mana barrier shield

The mana cage locket

Poerin Skin Mantle

Ashmarked Contract

Rotcore Lantern

Soul-Sealed Coin

Bloodbound Ledger

And Many are missing and forgotten

(ANCIENT ENTITIES AND GODS)

K'RUTHEL, the Swamp That Watches

VAELGOROTH, the Sleepless Depth

ISH-NYXA, Mother of Forgotten eras

THARNYX, the god of magic.

ORRAVEL, Keeper of the Last Silence

Abyss guardian: Kha'Zul-Nar

VORTHUUN, God of Consequence

NYXATHRAEL,the god of death.

GEBRIAL,the god of smithy and craftsmanship

ASPERION, the god of wisdom and alchemy.

VARGONTH, THE GOD OF WAR

(EVIL CREATURES IN DUNGEONS AND LABYRINTHS)

Mirelurker

Bell-Caller

Rotwarden

Gloomherd

Mudwraith

Carrion Watcher

Fogbound Devourer

Hellbound Devourer

Marrow-Leech

Fog Warden

The Mire Herald

Rotshade

Gravecrawler

(BEASTS)

Swamp Apostate

The Bellbearer

Skinmourn Beast

Dreglord

Mud Seraph

Thornmaw Basilisk

Dreadfen Hydra

Ashmane Wyvern

Black-Tusk Direboar

Hollow-Eye Stalker

(UNKNOWN CREATURES)

Mirebound Stalker – A humanoid silhouette made of mud and bone; it mimics injured voices.

Rotjaw Croaker – Giant swamp toad with human teeth; its croak induces hallucinations.

Grave-Leech Hydra – Multiple necks grow from corpses it absorbs.

Fenwhisper Wraith – Appears only in fog; drains courage before draining life.

Bog Revenant – Dead travelers reanimated by regret, not necromancy.

(FOREST & INHERITANCE GUARDIANS)

Thornmother Ent – A corrupted treant that feeds on blood instead of sunlight.

Skullhorn Elk – Majestic beast with antlers formed of fused skulls.

Wyrmroot Devourer – Burrows beneath ancient roads, feeding on mana ley-lines.

Ashveil Lynx – Invisible unless it moves; attacks only when prey hesitates.

(HIGH-THREAT LEVEL MONSTERS)

Nullscale Basilisk – Its gaze erases mana, not life.

Cataclysm Broodbeast – Grows stronger with each spell used against it.

The Hungering Choir – A single monster made of multiple screaming mouths.

Coffinback Behemoth – Carries petrified cities on its shell.

(UNNATURAL CREATURES)

Flesh-Sewn Knights – Failed attempts at immortality.

Time-Fractured Hounds – Appear before they attack.

Echochildren – Copies of people who died in mana storms.

Soulbound Marionettes – Bodies controlled by cursed relics.

(BLOOD CULTS)

☠️ 1. The Black Ledger

> "Every life has a price. We collect."

🕯️ 2. The blood Covenant

> They worship those who didn't bleed.

3.The BLACK CITADEL

Devotees of K'RUTHEL

> Knowledge is the deepest poison.

Alright. Steady. Focused. No noise, no fluff.

(ROYAL LINEAGE & HISTORY)

The Twin Kings of Aurelion

Aurelion the capital city of Fantasia it was not always ruled by division.

Five decades ago, it stood unified under King Halveth Aurex, a monarch remembered not for mercy, but for balance. Under his reign,he fought beside the great holy paladin the hero who ended the war he was his companion second in command in his army after the war ended and the paladin

Vanished .

He ruled his kingdom in peace trade flourished, guilds stabilized, and the long scars left by the Great Territorial War slowly healed. Yet Halveth's greatest mistake was not political—it was familial.

He fathered twin sons.

Born beneath an omen-marked sky, the brothers were identical in face but opposite in spirit. The elder twin, King Valecar Aurex, inherited the throne by law. The younger, King Tharion Aurex, inherited something far more dangerous—resentment.

King Valecar Aurex – The Crowned Lion

Valecar rules from High Aurelion, the radiant capital of marble spires and golden banners. To the public, he is a king of order: firm laws, strict borders, and unwavering loyalty to the Adventurers' Guild and Noble Houses.

He believes stability is worth any cost.

Under his rule, surveillance expanded, forbidden research was quietly tolerated, and alliances with morally gray organizations were ignored as long as peace endured. Valecar does not seek cruelty—but he accepts it when necessary. To him, a king who hesitates is a king who dooms his people.

The clergy praises him. Merchants profit under him. The nobles kneel willingly.

But the shadows beneath his rule grow long.

King Tharion Aurex – The Ashen Crown

Tharion vanished the night their father died.

Official records state he abdicated voluntarily. Unofficial whispers tell a different story—one of betrayal, poison, and a throne stolen under the guise of law.

Tharion now rules Gravefall Dominion, a fractured territory bordering swamps, ruins, and monster lands. There, he wears no gold crown—only iron and ash. His followers call him The Ashen King.

Unlike his brother, Tharion embraces chaos as evolution.

He shelters exiled mages, fallen nobles, mercenaries, and those abandoned by the system. Forbidden rituals, ancient entities, and forgotten gods are not taboo in his domain—they are tools.

Where Valecar enforces order, Tharion cultivates transformation.

The common folk fear him. The outcasts worship him. The world watches him.

The God of War – Varkhazel, the Crimson Judge

Both kings claim devotion to Varkhazel, the ancient God of War.

Yet Varkhazel has never answered prayers lightly.

Known as the Crimson Judge, Varkhazel does not bless sides—only conflict. His doctrine is simple: war reveals truth. Legends say his favor does not go to the righteous, but to those who continue standing when everything burns.

Ancient texts warn:

> When brothers raise armies against one another, Varkhazel shall awaken.

The war god has not spoken in centuries.

That silence is growing thin.

Current State of the Realm

The kingdom now exists in a fragile standoff.

Trade routes are strained. Guilds are split in loyalty. Monsters migrate unnaturally. Ancient bells are heard where none should ring.

Valecar prepares for containment. Tharion prepares for collapse.

Neither king seeks reconciliation. Both believe they are right. Both believe the other must fall.

And somewhere between their shadows, the world begins to crack—slowly, quietly

THE STORY BEGINS....

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