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hightech

Solar Ascension

Nox always had a dream, he wanted to see the sun without the hazy pollution fog that constantly hung above the slums, he also wanted a chance at becoming a Solar knight, the selected few that were granted a Helion Core and the chance to stand against the monsters known as Eclipsed. But for someone born and raised in the gutters of Aureum, dreams like that were nothing more than fantasies. The Academy, the shining heart of the Solar Confederacy, was a world reserved for the privileged — not for rats scraping through metal heaps for a handful of credits. Until a tier 2 Eclipsed suddenly attacked the slums and by some miracle, Nox found himself alive and in the hands of a crazy teacher at the academy. Now, under the watch of a definitely half-mad Academy instructor who seems far too interested in him, Nox finds himself walking through the gates of the Solar Academy — the very place he once thought unreachable. He doesn’t know it yet, but his survival wasn’t luck. It was the beginning of something far greater. Something that could change Aureum forever. *** Extra chapters and mass releases: 100 power stones = 2 Extra chapters. 50 power stones = 4 Extra chapters. Magic Castle = Mass Release for seven days (3 chapters per day.) Spacecraft = Mass release for 14 days (3 chapters per day.) Golden Gachapon = mass release for for a whole month (3 chapters per day). Note: Extra chapters can be stacked, but won't exceed 30 per week (including normal releases)..
Nova_Lister · 108.2k Views

Mechbound: The Kid Who Rewired the World

In a neon-lit city where technology rules and survival favors the cunning, Chuck, a scrappy teenage inventor, is about to change the game. Armed with a glove full of spinning rods, improvised gadgets, and a mind that thrives on chaos, he’s determined to prove that even street-level prodigies can challenge the elite. By his side is Tessa Ryne, his childhood friend and a mechanical genius in her own right. Baggy jackets, grease-streaked cheeks, and a distrust of cyber implants—what she lacks in flashy tech, she more than makes up for with brains, precision, and an unshakable will. Their partnership is seamless: Chuck brings daring improvisation, Tessa brings strategy and skill, and together they’re unstoppable—though their constant banter and flirtatious teasing keep the sparks flying off and off the battlefield. From underground alleyway scraps to neon arenas, Chuck and Tessa face rival inventors, ruthless factions, and colossal mechs that push their ingenuity and courage to the limit. Every battle is a dazzling spectacle of strategy, speed, and sparks—where brains meet brawn, and friendship is tested under fire. But as the stakes grow higher, a shadowy faction emerges, piloting machines far beyond anything the city has ever seen. With the world’s most dangerous tech threatening to fall into the wrong hands, Chuck must go beyond improvisation and Tessa must trust her instincts—and each other—like never before. Mechbound: The Kid Who Rewired the World is a thrilling, high-octane story of adventure, invention, and friendship. It’s a world where one kid’s brilliance can spark revolutions, one clever invention can change the rules, and one unbreakable bond can take on the impossible.
Dark_prodigy · 4.2k Views