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Chapter 39 - Chapter 39

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Chapter 39 Successful Operation

Once the liquid metal droplets were formed, they were dripped onto a silicon wafer tray, pressed according to the precise AdlerTech process, and a protective metal cover was secured on top. Thus, the first liquid droplet chip was born.

"Can this thing actually work?"

Matthias Engel felt a surge of nervous apprehension.

Matthias inserted the chip into a small prototype motherboard and plugged in a hard drive containing the specialized system and drivers generated by the Game Producer System. After connecting the power supply, a high-resolution display, and a controller, the first simple game console was successfully assembled in the German workshop.

The small team of veteran technicians gathered around, their breath held in nervous anticipation, as Matthias pressed the power switch. The fan on the chip spun up with a steady hum, and with a crisp 'ding,' the monitor flickered to life.

"[Drivers loading, please wait...]" "[Drivers loaded, chip activated.]" "[Welcome to the game world!]"

A GAME STAR logo danced across the screen before transitioning directly into a clean game selection interface. The list was currently empty.

Hans Müller rubbed his eyes in disbelief: "I'm not seeing things, am I? It actually booted!"

"You're not seeing things, Hans, it's real!" one of the other technicians shouted.

"I've lived half my life, and this is the first time I've seen a chip like this."

"Unbelievable!"

The veteran employees scratched their heads, unable to comprehend how a liquid droplet could drive a high-performance host. Hans suddenly smiled with a sense of relief: "This must be future technology; I feel like I'm getting old and can't keep up with the times."

Matthias looked at them: "The ship of a new era is setting sail, and you are all on this ship. Do you intend to get off?"

The technicians exchanged quick glances; they understood exactly what Matthias was asking.

"Herr Engel, as long as you don't fire us, we'll keep working at the company!"

"That's right! We'll follow you wholeheartedly!"

At this moment, these older technicians felt a renewed sense of purpose. They had witnessed the birth of a revolutionary chip in the very year they thought their careers were winding down. This technology would lead AdlerTech to unprecedented heights.

"Now that the basic functions are confirmed, I'll copy a game over and test the performance," Matthias said. He inserted a USB drive and began the transfer. The speed was staggering; the 50GB game finished copying in a matter of moments.

"What kind of game is this? It's massive!" Hans asked, puzzled by the file size.

Karl, another technician, laughed: "You're out of touch, Hans! Everyone is playing this one; it's called Pirates of the Caribbean."

"I don't follow these things," Hans admitted with a shrug.

Matthias plugged the network cable into the motherboard's integrated port. Once the copy was finished, the icon for Pirates of the Caribbean appeared on the system interface. Clicking it, the screen went black for a brief second before the cinematic intro began to play.

The one-and-a-half-minute cutscene left the room in stunned silence, punctuated by occasional gasps of wonder.

"This game's intro is incredible," someone whispered. "No wonder it's a hit."

"It feels like watching a top-tier Hollywood blockbuster."

The cutscene ended, revealing the familiar dynamic menu. Matthias logged into his account; although he was the developer using the Game Producer System, he played the game fairly and had already reached level thirty-two. His character name was simple: "Matty," a maritime treasure appraiser.

Upon logging in, a two-masted sailboat appeared on the screen, anchored in a vast, sparkling ocean. The sky was a brilliant blue, seagulls circled overhead, and the tides surged against the hull with lifelike physics.

"Wow, the graphics are stunning!"

"It looks just like a photograph."

Matthias shook his head slightly: "This is just the default quality. Watch this."

Matthias opened the graphics settings and toggled everything to the "Cinematic" preset. He hit confirm. There was no lag; the screen transitioned instantly to a level of detail that was breathtaking. The technicians crowded closer.

"This is too realistic!"

"Look at the water—it moves exactly like the real thing!"

Matthias took the controller and steered the ship through the waves. The frame rate remained perfectly smooth, without a single hitch.

"Perfect!" Matthias turned off the game and clapped his hands, signaling the end of the test.

"With this, the basic framework of our game console is complete. There is still a lot of work to do. We need to design the console's casing, finalize the power supply and sound card selection, and coordinate with manufacturers for peripherals like controllers and keyboards."

"We will eventually assemble them into a compact, integrated game console."

"We need to move fast on assembly and registration. This process will take time, so I appreciate everyone's hard work in the coming weeks."

"No problem, Herr Engel. We can't wait to see this hit the market."

"By the way," Hans asked suddenly, "can this chip be used for standard PCs?"

Matthias thought for a moment before answering: "It's not supported because the architecture is unique to our system and drivers. This chip is purpose-built for gaming."

"That's a shame," Hans noted. "A chip this powerful would sell like hotcakes in the PC market."

"Remember, we are a gaming hardware company. We focus on specialized devices," Matthias reminded him.

"Understood!"

Over the next few months, everything proceeded in an orderly fashion—negotiations with peripheral manufacturers, console registration, and the official setup of GAME STAR. Matthias decided to outsource the non-essential parts like casings and power supplies to avoid the headache of manufacturing every single component, keeping the core "Liquid Droplet" technology strictly in-house.

AdlerTech was now a subsidiary of GAME STAR, providing the chips for the parent company. As official operations began to scale, Matthias had to start the grueling process of recruitment.

Just then, his phone rang; it was Director Kevin.

"Matthias, how are things going with the special effects?"

"No problem, Kevin. I'll send you the renders for the first half tomorrow. Let me know what you think."

"Alright. The movie is more than halfway filmed; we should wrap in about a month. The special effects are the soul of this project, so I'll be scrutinizing them very carefully. Please don't take it personally if I'm demanding."

"I expect nothing less. If something isn't right, just tell me," Matthias replied.

After hanging up, Matthias leaned back in his office chair and rubbed his temples. He was exhausted but fulfilled. He opened his laptop and uploaded the raw footage Kevin had sent into the Game Producer System.

"Create special effects in the style of the Pirates of the Caribbean film series," Matthias commanded.

"[Instruction received. This special effects creation will cost 500 game coins. Start creation?]"

"Yes."

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